An adaptive agent-specific sub-optimal bounding approach for multi-agent path finding

M Rahman, MA Alam, MM Islam, I Rahman… - IEEE …, 2022 - ieeexplore.ieee.org
A Multi-Agent Path Finding (MAPF) problem involves multiple agents who want to reach their
destinations without obstructing other agents. Although a MAPF problem needs to be solved …

Identifying indoor navigation landmarks using a hierarchical multi-criteria decision framework

RK Dubey, SS Sohn, T Thrash, C Hoelscher… - Proceedings of the 12th …, 2019 - dl.acm.org
Landmarks play a vital role in human wayfinding by providing the structure for mental spatial
representations and indicating locations with which to orient. Less research effort has been …

Multi-agent parallel hierarchical path finding in navigation meshes (MA-HNA*)

V Rahmani, N Pelechano - Computers & Graphics, 2020 - Elsevier
One of the main challenges in video games is to compute paths as efficiently as possible for
groups of agents. As both the size of the environments and the number of autonomous …

Regions discovery algorithm for pathfinding in grid based maps

YF Yiu, R Mahapatra - 2020 Second International Conference …, 2020 - ieeexplore.ieee.org
Pathfinding problems often have to be solved under many constraints including limited
processing time, memory, and computational power. The challenges become bigger as the …

[PDF][PDF] Scripting Scenarios of Pedestrian Behavior in a Computer Simulator of Security Monitoring System: A Practitioner's Perspective

J Sugier - Transport and Telecommunication, 2023 - sciendo.com
The subject of this paper is the AvatarTraffic simulator–a computer system capable of
modelling in real time environments such as subway stations or airport halls populated with …

Modelling pedestrian behavior in a simulator for a security monitoring system

J Sugier - … Conference on Dependability and Complex Systems, 2021 - Springer
The paper presents a simulator of the behavior of people or their groups moving within a
specific 3D scene, prepared for modeling diverse sequences of events-scenarios-that may …

High-quality trajectory planning for heterogeneous individuals

M Li, S Li, Y Ge - Journal of Central South University, 2019 - Springer
Based on trajectory planning with maximum velocity and acceleration constraints, a novel
high-quality trajectory planning method was proposed for heterogeneous individuals in …

Toward human-like pathfinding with hierarchical approaches and the GPS of the brain theory

V Rahmani - 2020 - upcommons.upc.edu
Pathfinding for autonomous agents and robots has been traditionally driven by finding
optimal paths. Where typically optimality means finding the shortest path between two points …

Pathfinding Algorithm Optimization via Evolution

YF Yiu - 2020 - search.proquest.com
Pathfinding is a popular computer science problem in both academic research and industrial
development. The objective of pathfinding is to search for a path, often the shortest path …

Designing Driver Assistance for Racing Games: Guidelines for creating driver assistance for aiding less experienced players

J ORELL, U UDDEBORG - 2019 - odr.chalmers.se
Mechanics and systems for assisting players can be found in many modern video games. In
racing games, examples of assistances are assistance systems for braking or accelerating …