Accessibility in 360 video players
Accessibility is a key requirement for any multimedia tool and application. With the current
trend towards immersive experiences, such as Virtual Reality (VR) and 360 o video, it …
trend towards immersive experiences, such as Virtual Reality (VR) and 360 o video, it …
VR360 subtitling: requirements, technology and user experience
As with every service, immersive media needs to be accessible. While a plethora of
accessibility solutions and guidelines exist for traditional media services, this is not yet true …
accessibility solutions and guidelines exist for traditional media services, this is not yet true …
Design, development and evaluation of adaptative and interactive solutions for high-quality viewport-aware VR360 video processing and delivery: research proposal
This paper contains the research proposal of Miguel Fernández Dasí that was presented at
the MMSys 2022 doctoral symposium. 1 The production and consumption of multimedia …
the MMSys 2022 doctoral symposium. 1 The production and consumption of multimedia …
Enabling and Understanding Interactive Social VR360 Video Viewing
This paper reports on the research being done towards enabling and understanding
interactive social VR360 video viewing scenarios, by exclusively relying on web-based …
interactive social VR360 video viewing scenarios, by exclusively relying on web-based …
Towards Distributed and Interactive Multi-cam and Multi-device VR360 Video Experiences
M Fernández-Dasí, M Montagud Climent… - Proceedings of the 2023 …, 2023 - dl.acm.org
The production and consumption of multimedia content is continuously increasing, and this
particularly affects to immersive formats, like VR360 video. Even though significant …
particularly affects to immersive formats, like VR360 video. Even though significant …
Accessibility in 360-degree video players
Any media experience must be fully inclusive and accessible to all users regardless of their
ability. With the current trend towards immersive experiences, such as Virtual Reality (VR) …
ability. With the current trend towards immersive experiences, such as Virtual Reality (VR) …