Accessibility in 360 video players

CJ Hughes, M Montagud - Multimedia tools and applications, 2021 - Springer
Accessibility is a key requirement for any multimedia tool and application. With the current
trend towards immersive experiences, such as Virtual Reality (VR) and 360 o video, it …

VR360 subtitling: requirements, technology and user experience

MM Climent, O Soler-Vilageliu, IF Vila, SF Langa - IEEE Access, 2020 - ieeexplore.ieee.org
As with every service, immersive media needs to be accessible. While a plethora of
accessibility solutions and guidelines exist for traditional media services, this is not yet true …

Design, development and evaluation of adaptative and interactive solutions for high-quality viewport-aware VR360 video processing and delivery: research proposal

M Fernández-Dasí, M Montagud, JP Aspas - Proceedings of the 13th …, 2022 - dl.acm.org
This paper contains the research proposal of Miguel Fernández Dasí that was presented at
the MMSys 2022 doctoral symposium. 1 The production and consumption of multimedia …

Enabling and Understanding Interactive Social VR360 Video Viewing

M Fernández-Dasí, M Montagud Climent… - Proceedings of the …, 2023 - dl.acm.org
This paper reports on the research being done towards enabling and understanding
interactive social VR360 video viewing scenarios, by exclusively relying on web-based …

Towards Distributed and Interactive Multi-cam and Multi-device VR360 Video Experiences

M Fernández-Dasí, M Montagud Climent… - Proceedings of the 2023 …, 2023 - dl.acm.org
The production and consumption of multimedia content is continuously increasing, and this
particularly affects to immersive formats, like VR360 video. Even though significant …

Accessibility in 360-degree video players

C Hughes, M Montagud - arxiv preprint arxiv:2005.03373, 2020 - arxiv.org
Any media experience must be fully inclusive and accessible to all users regardless of their
ability. With the current trend towards immersive experiences, such as Virtual Reality (VR) …