High-level power estimation

P Landman - Proceedings of 1996 International Symposium on …, 1996 - ieeexplore.ieee.org
The growing demand for portable electronic devices has led to an increased emphasis on
power consumption within the semiconductor industry. As a result, designers are now …

Learning with serious games: Is fun playing the game a predictor of learning success?

N Iten, D Petko - British Journal of Educational Technology, 2016 - Wiley Online Library
Serious games are generally considered to induce positive effects in the areas of learning
motivation and learning gains. Yet few studies have examined how these factors are related …

Models and constructs to predict students' digital educational games acceptance: A systematic literature review

HH Razami, R Ibrahim - Telematics and Informatics, 2022 - Elsevier
In recent years, the growth of digital game technologies has ushered a new paradigm in
education. Researchers and practitioners have expressed interest in the potential benefits of …

Enjoy and learn with educational games: Examining factors affecting learning performance

MN Giannakos - Computers & Education, 2013 - Elsevier
Educational games have enhanced the value of instruction procedures in institutions and
business organizations. Factors that increase students' adoption of learning games have …

Effects of a videogame in math performance and anxiety in primary school

M Rocha, P Dondio - International Journal of …, 2021 - journal.seriousgamessociety.org
The present paper describes the design and evaluation of a videogame developed to
support math education and overcome math anxiety (MA) at the primary school level. The …

A sco** review of heuristics in videos games research: Definitions, development, application, and operationalisation

A Ozdowska, P Sweetser, M Daiiani - … of the ACM on Human-Computer …, 2023 - dl.acm.org
Heuristics present a cheap and effective way of evaluating usability. However, in video
games, evaluating unique player experiences that are dependent on individual preferences …

[PDF][PDF] Serious Games are a Serious Tool for Team Research.

MD Coovert, J Winner… - … Journal of Serious …, 2017 - pdfs.semanticscholar.org
Serious games are an attractive tool for education and training, but their utility is even
broader. We argue serious games provide a unique opportunity for research as well …

The use of player-centered positive reinforcement to schedule in-game rewards inreases enjoyment and performance in a serious game

A Nagle, P Wolf, R Riener, D Novak - International Journal of Serious …, 2014 - zora.uzh.ch
Among the methods used to increase enjoyment and performance in serious games, reward
schedules, ie, determining when in-game rewards should be given, have not been …

Doing good while playing: The impact of prosocial advergames on consumer response

YH Sung, WN Lee - Computers in Human Behavior, 2020 - Elsevier
This research explored how a new platform of advergames functions to communicate
prosocial initiatives. A 2 (Advergame narratives: with vs. without a prosocial narrative)× 2 …

Playing educational math games at home: The Monkey Tales case

J Derboven, B Zaman, D Geerts, D De Grooff - Entertainment Computing, 2016 - Elsevier
In research on educational games, the majority of studies have been executed in controlled
school settings: the home as a context in which educational games are played, is still …