Object interpolation in three dimensions.
Perception of objects in ordinary scenes requires interpolation processes connecting visible
areas across spatial gaps. Most research has focused on 2-D displays, and models have …
areas across spatial gaps. Most research has focused on 2-D displays, and models have …
3-d interpolation in object perception: evidence from an objective performance paradigm.
Object perception requires interpolation processes that connect visible regions despite
spatial gaps. Some research has suggested that interpolation may be a 3-D process, but …
spatial gaps. Some research has suggested that interpolation may be a 3-D process, but …
Perception of occluding and occluded objects over time: Spatiotemporal segmentation and unit formation.
TF Shipley, DW Cunningham - 2001 - psycnet.apa.org
The problem of understanding how objects are seen has largely been considered in terms of
static observers looking at static objects. Despite years of work on this problem, a solution …
static observers looking at static objects. Despite years of work on this problem, a solution …
Boundary completion in illusory contours: Interpolation or extrapolation?
Most computational and neural-style models of contour completion (ie illusory and occluded
contours) are based on interpolation: the filling in of an edge between two visible edges. The …
contours) are based on interpolation: the filling in of an edge between two visible edges. The …
Visual perception of objects and boundaries: A four-dimensional approach
PJ Kellman - Perceptual Organization in Vision, 2003 - taylorfrancis.com
To see an object means to detect and represent a bounded volume of matter. To see objects
accurately means that our perceptual representations correspond to facts about the physical …
accurately means that our perceptual representations correspond to facts about the physical …
Contours from apparent motion: a computational theory
WD Prophet, DD Hoffman, CM Cicerone - Advances in Psychology, 2001 - Elsevier
Human vision readily constructs subjective contours from displays of kinetic occlusion and
color from motion. To construct these contours from kinetic displays it is argued that human …
color from motion. To construct these contours from kinetic displays it is argued that human …