[HTML][HTML] Tailored gamification: A review of literature

ACT Klock, I Gasparini, MS Pimenta… - International Journal of …, 2020 - Elsevier
Gamification is increasingly becoming a pertinent aspect of any UI and UX design. However,
a canonical dearth in research and application of gamification has been related to the role of …

Gamification in e-learning: A Moodle implementation and its effect on student engagement and performance

C Poondej, T Lerdpornkulrat - Interactive Technology and Smart …, 2020 - emerald.com
Purpose This study aims to deploy game elements in an e-learning course on the Moodle
platform. One of the greatest challenges of e-learning can be motivating and engaging …

Designing a gamified e-learning environment for teaching undergraduate ERP course based on big five personality traits

A Pakinee, K Puritat - Education and Information Technologies, 2021 - Springer
The COVID-19 pandemic forced universities to push the use of distance learning, impacting
an unprecedented number of students. New norms of social distancing and lockdown had …

[PDF][PDF] Modelo teórico integrado de gamificación en ambientes e-learning (E-MIGA)

Á Torres Toukoumidis, LM Romero Rodríguez… - 2018 - aacademica.org
La presencia de elementos lúdicos en el contexto educativo, específicamente en la
modalidad de formación E-learning, demuestra que la incorporación de la gamificación …

Ludificación y educación para la ciudadanía. Revisión de las experiencias significativas

LM Romero-Rodríguez, Á Torres-Toukoumidis… - Educar, 2017 - educar.uab.cat
El presente trabajo aborda una revisión de las experiencias de ludificación en la educación
para la ciudadanía partiendo de la conjunción de las dimensiones de la educación …

[PDF][PDF] The role of game modality in the outcomes of gamification: A research agenda.

F Gini, S Bassanelli, A Bucchiarone - GamiFIN, 2023 - ceur-ws.org
The interest in gamification is growing every year, as demonstrated by the continuous
increase in scientific and commercial outputs. Along with the number of publications …

[PDF][PDF] Valoración y evaluación de los Aprendizajes Basados en Juegos (GBL) en contextos e-learning

Á Torres Toukoumidis… - Education in the …, 2018 - aacademica.org
El uso de la gamificación en el sector educativo y específicamente en ambientes e-learning
ha tenido un incremento exponencial a partir de 2014. En la actualidad coexisten más de …

Assessing the effects of gamification on develo** EFL Learners' idiomatic knowledge: Do attitudinal factors contribute to the learning of the idioms with the game?

AAA Ahmed, M Widodo, A Komariah… - Education Research …, 2022 - Wiley Online Library
Regarding the attractiveness of educational games for EFL learners, the present research
intended to investigate the effects of gamification on improving Iranian EFL learners' …

[PDF][PDF] The effect of gamification on Jordanian EFL sixth grade students' reading comprehension

RA Abusa'aleek… - International Journal of …, 2020 - researchgate.net
This study investigated the effect of using gamification on Jordanian EFL sixth grade
students' reading comprehension. The participants of the study were 71 students from two …

Metaverse Virtual Learning Management Based on Gamification Techniques Model to Enhance Total Experience.

S Srisawat, P Piriyasurawong - International Education Studies, 2022 - ERIC
This research aimed to develop metaverse virtual learning management based on
gamification techniques model (MVLM-Gt model) and to evaluate the appropriateness of the …