[HTML][HTML] Tailored gamification: A review of literature
Gamification is increasingly becoming a pertinent aspect of any UI and UX design. However,
a canonical dearth in research and application of gamification has been related to the role of …
a canonical dearth in research and application of gamification has been related to the role of …
Gamification in e-learning: A Moodle implementation and its effect on student engagement and performance
Purpose This study aims to deploy game elements in an e-learning course on the Moodle
platform. One of the greatest challenges of e-learning can be motivating and engaging …
platform. One of the greatest challenges of e-learning can be motivating and engaging …
Designing a gamified e-learning environment for teaching undergraduate ERP course based on big five personality traits
A Pakinee, K Puritat - Education and Information Technologies, 2021 - Springer
The COVID-19 pandemic forced universities to push the use of distance learning, impacting
an unprecedented number of students. New norms of social distancing and lockdown had …
an unprecedented number of students. New norms of social distancing and lockdown had …
[PDF][PDF] Modelo teórico integrado de gamificación en ambientes e-learning (E-MIGA)
Á Torres Toukoumidis, LM Romero Rodríguez… - 2018 - aacademica.org
La presencia de elementos lúdicos en el contexto educativo, específicamente en la
modalidad de formación E-learning, demuestra que la incorporación de la gamificación …
modalidad de formación E-learning, demuestra que la incorporación de la gamificación …
Ludificación y educación para la ciudadanía. Revisión de las experiencias significativas
El presente trabajo aborda una revisión de las experiencias de ludificación en la educación
para la ciudadanía partiendo de la conjunción de las dimensiones de la educación …
para la ciudadanía partiendo de la conjunción de las dimensiones de la educación …
[PDF][PDF] The role of game modality in the outcomes of gamification: A research agenda.
The interest in gamification is growing every year, as demonstrated by the continuous
increase in scientific and commercial outputs. Along with the number of publications …
increase in scientific and commercial outputs. Along with the number of publications …
[PDF][PDF] Valoración y evaluación de los Aprendizajes Basados en Juegos (GBL) en contextos e-learning
Á Torres Toukoumidis… - Education in the …, 2018 - aacademica.org
El uso de la gamificación en el sector educativo y específicamente en ambientes e-learning
ha tenido un incremento exponencial a partir de 2014. En la actualidad coexisten más de …
ha tenido un incremento exponencial a partir de 2014. En la actualidad coexisten más de …
Assessing the effects of gamification on develo** EFL Learners' idiomatic knowledge: Do attitudinal factors contribute to the learning of the idioms with the game?
Regarding the attractiveness of educational games for EFL learners, the present research
intended to investigate the effects of gamification on improving Iranian EFL learners' …
intended to investigate the effects of gamification on improving Iranian EFL learners' …
[PDF][PDF] The effect of gamification on Jordanian EFL sixth grade students' reading comprehension
RA Abusa'aleek… - International Journal of …, 2020 - researchgate.net
This study investigated the effect of using gamification on Jordanian EFL sixth grade
students' reading comprehension. The participants of the study were 71 students from two …
students' reading comprehension. The participants of the study were 71 students from two …
Metaverse Virtual Learning Management Based on Gamification Techniques Model to Enhance Total Experience.
This research aimed to develop metaverse virtual learning management based on
gamification techniques model (MVLM-Gt model) and to evaluate the appropriateness of the …
gamification techniques model (MVLM-Gt model) and to evaluate the appropriateness of the …