The purpose of play: How HCI games research fails neurodivergent populations
Play presents a popular pastime for all humans, though not all humans play alike.
Subsequently, Human–Computer Interaction Games research is increasingly concerned …
Subsequently, Human–Computer Interaction Games research is increasingly concerned …
A method to the madness: Applying an intersectional analysis of structural oppression and power in HCI and design
With increased focus on historically excluded populations, there have been recent calls for
HCI research methods to more adequately acknowledge and address the historical context …
HCI research methods to more adequately acknowledge and address the historical context …
Care infrastructures for digital security in intimate partner violence
Survivors of intimate partner violence (IPV) face complex threats to their digital privacy and
security. Prior work has established protocols for directly hel** them mitigate these harms; …
security. Prior work has established protocols for directly hel** them mitigate these harms; …
Body Maps: A Generative Tool for Soma-based Design
Body maps are visual documents, where somatic experiences can be drawn onto a
graphical representation of an outline of the human body. They hold the ability to capture …
graphical representation of an outline of the human body. They hold the ability to capture …
Validity and Rigour in Soma Design-Sketching with the Soma
We report on the design processes of two ongoing soma design projects: the Pelvic Chair
and the Breathing Wings. These projects take a first-person, soma design approach …
and the Breathing Wings. These projects take a first-person, soma design approach …
Sok: Safer digital-safety research involving at-risk users
Research involving at-risk users—that is, users who are more likely to experience a digital
attack or to be disproportionately affected when harm from such an attack occurs—can pose …
attack or to be disproportionately affected when harm from such an attack occurs—can pose …
Cracks in the success narrative: Rethinking failure in design research through a retrospective trioethnography
What can design researchers learn from our own and each other's failures? We explore
“failure” expansively—turning away from tidy success narratives toward messy unfoldings …
“failure” expansively—turning away from tidy success narratives toward messy unfoldings …
Decolonizing Content Moderation: Does Uniform Global Community Standard Resemble Utopian Equality or Western Power Hegemony?
Social media platforms use content moderation to reduce and remove problematic content.
However, much of the discourse on the benefits and pitfalls of moderation has so far focused …
However, much of the discourse on the benefits and pitfalls of moderation has so far focused …
Felt Ethics: Cultivating Ethical Sensibility in Design Practice
We theoretically develop the ethical positions implicit in somaesthetic interaction design
and, using the case study of a water faucet, illustrate our conceptual understanding of ethical …
and, using the case study of a water faucet, illustrate our conceptual understanding of ethical …
Feminist care in the Anthropocene: Packing and unpacking tensions in posthumanist HCI
As posthumanist or post-anthropocentric research in HCI and design proliferates and further
commits to working with more-than-humans, design research practitioners are left with many …
commits to working with more-than-humans, design research practitioners are left with many …