The purpose of play: How HCI games research fails neurodivergent populations

K Spiel, K Gerling - ACM Transactions on Computer-Human Interaction …, 2021 - dl.acm.org
Play presents a popular pastime for all humans, though not all humans play alike.
Subsequently, Human–Computer Interaction Games research is increasingly concerned …

A method to the madness: Applying an intersectional analysis of structural oppression and power in HCI and design

S Erete, Y Rankin, J Thomas - ACM Transactions on Computer-Human …, 2023 - dl.acm.org
With increased focus on historically excluded populations, there have been recent calls for
HCI research methods to more adequately acknowledge and address the historical context …

Care infrastructures for digital security in intimate partner violence

E Tseng, M Sabet, R Bellini, HK Sodhi… - Proceedings of the …, 2022 - dl.acm.org
Survivors of intimate partner violence (IPV) face complex threats to their digital privacy and
security. Prior work has established protocols for directly hel** them mitigate these harms; …

Body Maps: A Generative Tool for Soma-based Design

K Anne Cochrane, K Mah, A Ståhl… - Proceedings of the …, 2022 - dl.acm.org
Body maps are visual documents, where somatic experiences can be drawn onto a
graphical representation of an outline of the human body. They hold the ability to capture …

Validity and Rigour in Soma Design-Sketching with the Soma

A Ståhl, V Tsaknaki, M Balaam - ACM Transactions on Computer-Human …, 2021 - dl.acm.org
We report on the design processes of two ongoing soma design projects: the Pelvic Chair
and the Breathing Wings. These projects take a first-person, soma design approach …

Sok: Safer digital-safety research involving at-risk users

R Bellini, E Tseng, N Warford, A Daffalla… - … IEEE Symposium on …, 2024 - ieeexplore.ieee.org
Research involving at-risk users—that is, users who are more likely to experience a digital
attack or to be disproportionately affected when harm from such an attack occurs—can pose …

Cracks in the success narrative: Rethinking failure in design research through a retrospective trioethnography

N Howell, A Desjardins, S Fox - ACM Transactions on Computer-Human …, 2021 - dl.acm.org
What can design researchers learn from our own and each other's failures? We explore
“failure” expansively—turning away from tidy success narratives toward messy unfoldings …

Decolonizing Content Moderation: Does Uniform Global Community Standard Resemble Utopian Equality or Western Power Hegemony?

F Shahid, A Vashistha - Proceedings of the 2023 CHI Conference on …, 2023 - dl.acm.org
Social media platforms use content moderation to reduce and remove problematic content.
However, much of the discourse on the benefits and pitfalls of moderation has so far focused …

Felt Ethics: Cultivating Ethical Sensibility in Design Practice

R Garrett, K Popova, C Núñez-Pacheco… - Proceedings of the …, 2023 - dl.acm.org
We theoretically develop the ethical positions implicit in somaesthetic interaction design
and, using the case study of a water faucet, illustrate our conceptual understanding of ethical …

Feminist care in the Anthropocene: Packing and unpacking tensions in posthumanist HCI

C Key, C Gatehouse, N Taylor - … of the 2022 ACM Designing Interactive …, 2022 - dl.acm.org
As posthumanist or post-anthropocentric research in HCI and design proliferates and further
commits to working with more-than-humans, design research practitioners are left with many …