A review of computational toys and kits for young children
This paper presents a review of computational toys and kits that enable young children
(ages 7 years old and under) to explore computational ideas and practices. We collected 30 …
(ages 7 years old and under) to explore computational ideas and practices. We collected 30 …
Makerwear: A tangible approach to interactive wearable creation for children
Wearable construction toolkits have shown promise in broadening participation in
computing and empowering users to create personally meaningful computational designs …
computing and empowering users to create personally meaningful computational designs …
Educational robotics and tangible devices for promoting computational thinking
Recently, efforts have been made to add programming activities to the curriculum that
promote computational thinking and foster 21st-century digital skills. One of the …
promote computational thinking and foster 21st-century digital skills. One of the …
Storyblocks: A tangible programming game to create accessible audio stories
Block-based programming languages can support novice programmers through features
such as simplified code syntax and user-friendly libraries. However, most block-based …
such as simplified code syntax and user-friendly libraries. However, most block-based …
Storycoder: Teaching computational thinking concepts through storytelling in a voice-guided app for children
Computational thinking (CT) education reaches only a fraction of young children, in part
because CT learning tools often require expensive hardware or fluent literacy. Informed by …
because CT learning tools often require expensive hardware or fluent literacy. Informed by …
The machine learning machine: A tangible user interface for teaching machine learning
Machine Learning (ML) is often used invisibly in everyday applications with little opportunity
for consumers to investigate how it works. In this paper, we expand recent efforts to unfold …
for consumers to investigate how it works. In this paper, we expand recent efforts to unfold …
A survey of computational kits for young children
This paper presents a survey of computational kits that enable young children (ages 7 years
old and under) to explore computing ideas and practices. We examined physical, virtual …
old and under) to explore computing ideas and practices. We examined physical, virtual …
Torino: A tangible programming language inclusive of children with visual disabilities
Across the world, policy initiatives are being developed to engage children with computer
programming and computational thinking. Diversity and inclusion has been a strong force in …
programming and computational thinking. Diversity and inclusion has been a strong force in …
Visual StoryCoder: A Multimodal Programming Environment for Children's Creation of Stories
Computational thinking (CT) education reaches only a fraction of young children, in part
because CT learning tools often require expensive hardware or fluent literacy. Block-based …
because CT learning tools often require expensive hardware or fluent literacy. Block-based …
Bots & (Main) frames: exploring the impact of tangible blocks and collaborative play in an educational programming game
While recent work has begun to evaluate the efficacy of educational programming games,
many common design decisions in these games (eg, single player gameplay using …
many common design decisions in these games (eg, single player gameplay using …