Gamification is not working: Why?

J Dah, N Hussin, MK Zaini, L Isaac Helda… - Games and …, 2024 - journals.sagepub.com
Gamification is a trending topic in the scientific community. It is the art of incorporating game
elements and game design principles into non-game context. The phenomenon has …

[HTML][HTML] Design Sprint: Enhancing STEAM and engineering education through agile prototy** and testing ideas

E Arce, A Suárez-García, JA López-Vázquez… - Thinking Skills and …, 2022 - Elsevier
Creating project-based learning experiences in the classroom where students learn in a
team to solve complex problems and to develop creative and critical thinking is a challenge …

[PDF][PDF] Content Analysis of the 6th-Grade Social Studies Book According to the Indicators of WebQuest Educational Activity

E Aslanyan-rad - WebQuest Technology: The Next Wave of …, 2024 - researchgate.net
The current research was conducted to examine the 6th-grade social studies book based on
the indicators of WebQuest educational activity in the pathway of a quantitative method and …

Exploring the effects of personalized recommendations on student's motivation and learning achievement in gamified mobile learning framework

S Drissi, A Chefrour, K Boussaha, H Zarzour - Education and Information …, 2024 - Springer
In this research, a GAmified Mobile Leaning Framework (GAMOLEAF) developed as a new
intelligent application designed for mobile devices to ensure learning, assessing, and …

How does gamification affect learning effectiveness? The mediating roles of engagement, satisfaction, and intrinsic motivation

B Nguyen-Viet, C Nguyen-Duy… - Interactive Learning …, 2024 - Taylor & Francis
Academic institutions have implemented methods to enhance student engagement,
increase satisfaction levels, and maximize the efficacy of the learning process. Gamification …

Gamification equilibrium: the fulcrum for balanced intrinsic motivation and extrinsic rewards in learning systems: immersive gamification in Muhamad Khairulnizam …

D John, N Hussin, MK Zaini… - International …, 2023 - journal.seriousgamessociety.org
In this study we developed a concept for balancing extrinsic rewards and intrinsic motivation
in gamified learning systems through the laws of levers. Although empirical findings around …

[PDF][PDF] Gamification of mathematics teaching materials: its validity, practicality and effectiveness

H Lukman, N Agustiani, A Setiani - International Journal of …, 2023 - learntechlib.org
Gamification is a strategy for involving students by incorporating game elements into the
learning process to improve specific abilities, involving students, optimizing learning …

Role of the students' learning styles on motivation and perception towards gamified learning process

FB Topu - Journal of Learning and Teaching in Digital Age, 2024 - dergipark.org.tr
The characteristic differences of participants affect their reactions to various gamification
elements. Thus, it is critical to reveal the impact different type of students on gamified …

[PDF][PDF] Design of Academic Gamification Model Based on Myers-Briggs Type Indicator (MBTI) Through Pre-experimental Design

TP Rinjeni, NA Rakhmawati, R Nadlifatin - Journal of Information Technology …, 2024 - jite.org
ABSTRACT Aim/Purpose This study identifies gamification element preferences based on
Myers-Briggs Type Indicator (MBTI) characteristics. It measures the influence of preferences …

Gamification on chatbot-based learning media: a review and challenges

I Hidayatulloh, S Pambudi, HD Surjono… - Elinvo (Electronics …, 2021 - scholarhub.uny.ac.id
The mobile learning sector has exploded, implying that the e-Learning trend is shifting to
mobile platforms. As a result, chatbots have become increasingly popular alternatives for …