Systematic review of Kinect applications in elderly care and stroke rehabilitation
D Webster, O Celik - Journal of neuroengineering and rehabilitation, 2014 - Springer
Abstract In this paper we present a review of the most current avenues of research into
Kinect-based elderly care and stroke rehabilitation systems to provide an overview of the …
Kinect-based elderly care and stroke rehabilitation systems to provide an overview of the …
An overview of self-adaptive technologies within virtual reality training
This overview presents the current state-of-the-art of self-adaptive technologies within virtual
reality (VR) training. Virtual reality training and assessment is increasingly used for five key …
reality (VR) training. Virtual reality training and assessment is increasingly used for five key …
Adaptation in serious games for upper-limb rehabilitation: an approach to improve training outcomes
In this paper, we propose a game adaptation technique that seeks to improve the training
outcomes of stroke patients during a therapeutic session. This technique involves the …
outcomes of stroke patients during a therapeutic session. This technique involves the …
[HTML][HTML] Serious games for rehabilitation: Gestural interaction in personalized gamified exercises through a recommender system
One of the principal problems of rehabilitation is that therapy sessions can be boring due the
repetition of exercises. Serious games, and in particular exergames in rehabilitation, can …
repetition of exercises. Serious games, and in particular exergames in rehabilitation, can …
Computational intelligence and game design for effective at-home stroke rehabilitation
Objective: The aim of this article is to describe a game engine that has all the characteristics
needed to support rehabilitation at home. The low-cost tracking devices recently introduced …
needed to support rehabilitation at home. The low-cost tracking devices recently introduced …
The use and effect of video game design theory in the creation of game-based systems for upper limb stroke rehabilitation
N Barrett, I Swain, C Gatzidis… - … of Rehabilitation and …, 2016 - journals.sagepub.com
Upper limb exercise is often neglected during post-stroke rehabilitation. Video games have
been shown to be useful in providing environments in which patients can practise repetitive …
been shown to be useful in providing environments in which patients can practise repetitive …
Review of the use of AI techniques in serious games: Decision making and machine learning
The video game market has become an established and ever-growing global industry. The
health of the video and computer games industry, together with the variety of genres and …
health of the video and computer games industry, together with the variety of genres and …
Design considerations for a theory-driven exergame-based rehabilitation program to improve walking of persons with stroke
S Wüest, R Van De Langenberg… - European Review of Aging …, 2014 - Springer
Virtual rehabilitation approaches for promoting motor recovery has attracted considerable
attention in recent years. It appears to be a useful tool to provide beneficial and motivational …
attention in recent years. It appears to be a useful tool to provide beneficial and motivational …
The promise and challenge of virtual gaming technologies for chronic pain: the case of graded exposure for low back pain
Virtual reality (VR) technologies have been successfully applied to acute pain interventions
and recent reviews have suggested their potential utility in chronic pain. The current review …
and recent reviews have suggested their potential utility in chronic pain. The current review …
Player modeling and adaptation methods within adaptive serious games
Serious games (SGs) have emerged in recent years as a key method to augment education
and training. SGs allow players to experience new concepts while exploring engaging …
and training. SGs allow players to experience new concepts while exploring engaging …