[КНИГА][B] Real-time rendering

T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …

[КНИГА][B] Real-time shadows

E Eisemann, M Schwarz, U Assarsson, M Wimmer - 2011 - books.google.com
Important elements of games, movies, and other computer-generated content, shadows are
crucial for enhancing realism and providing important visual cues. In recent years, there …

Optimized shadows in a foveated rendering system

A Young, C Ho, JR Stafford - US Patent 10,650,544, 2020 - Google Patents
(57) ABSTRACT A method for implementing a graphics pipeline. The method includes
building a first shadow map of high resolution, and building a second shadow map based on …

A survey of real‐time hard shadow map** methods

D Scherzer, M Wimmer… - Computer graphics …, 2011 - Wiley Online Library
Because of its versatility, speed and robustness, shadow map** has always been a
popular algorithm for fast hard shadow generation since its introduction in 1978, first for …

A survey of nonlinear prefiltering methods for efficient and accurate surface shading

E Bruneton, F Neyret - IEEE Transactions on Visualization and …, 2011 - ieeexplore.ieee.org
Rendering a complex surface accurately and without aliasing requires the evaluation of an
integral for each pixel, namely, a weighted average of the outgoing radiance over the pixel …

Shadow generation in mixed reality: A comprehensive survey

H Kolivand, A Hasan Zakaria, MS Sunar - IETE Technical Review, 2015 - Taylor & Francis
This paper provides an overview of the issues and techniques involved in shadow
generation in mixed reality environments. Shadow generation techniques in virtual …

Moment shadow map**

C Peters, R Klein - Proceedings of the 19th Symposium on Interactive …, 2015 - dl.acm.org
We present moment shadow map**, a novel technique for fast, filtered hard shadows. Like
variance shadow map** it allows for the application of all kinds of efficient texture filtering …

Volumetric obscurance

BJ Loos, PP Sloan - Proceedings of the 2010 ACM SIGGRAPH …, 2010 - dl.acm.org
Obscurance and Ambient Occlusion (AO) are popular techniques in both film and games
that model how ambient light is shadowed. While it is largely a solved problem for static …

Sample distribution shadow maps

A Lauritzen, M Salvi, A Lefohn - … on Interactive 3D Graphics and Games, 2011 - dl.acm.org
This paper introduces Sample Distribution Shadow Maps (SDSMs), a new algorithm for hard
and soft-edged shadows that greatly reduces undersampling, oversampling, and geometric …

Realistic real-time outdoor rendering in augmented reality

H Kolivand, MS Sunar - PloS one, 2014 - journals.plos.org
Realistic rendering techniques of outdoor Augmented Reality (AR) has been an attractive
topic since the last two decades considering the sizeable amount of publications in …