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[КНИГА][B] Real-time rendering
T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …
synthetic three-dimensional images in a fraction of a second. With the advent of …
[КНИГА][B] Real-time shadows
Important elements of games, movies, and other computer-generated content, shadows are
crucial for enhancing realism and providing important visual cues. In recent years, there …
crucial for enhancing realism and providing important visual cues. In recent years, there …
Optimized shadows in a foveated rendering system
A Young, C Ho, JR Stafford - US Patent 10,650,544, 2020 - Google Patents
(57) ABSTRACT A method for implementing a graphics pipeline. The method includes
building a first shadow map of high resolution, and building a second shadow map based on …
building a first shadow map of high resolution, and building a second shadow map based on …
A survey of real‐time hard shadow map** methods
Because of its versatility, speed and robustness, shadow map** has always been a
popular algorithm for fast hard shadow generation since its introduction in 1978, first for …
popular algorithm for fast hard shadow generation since its introduction in 1978, first for …
A survey of nonlinear prefiltering methods for efficient and accurate surface shading
E Bruneton, F Neyret - IEEE Transactions on Visualization and …, 2011 - ieeexplore.ieee.org
Rendering a complex surface accurately and without aliasing requires the evaluation of an
integral for each pixel, namely, a weighted average of the outgoing radiance over the pixel …
integral for each pixel, namely, a weighted average of the outgoing radiance over the pixel …
Shadow generation in mixed reality: A comprehensive survey
This paper provides an overview of the issues and techniques involved in shadow
generation in mixed reality environments. Shadow generation techniques in virtual …
generation in mixed reality environments. Shadow generation techniques in virtual …
Moment shadow map**
We present moment shadow map**, a novel technique for fast, filtered hard shadows. Like
variance shadow map** it allows for the application of all kinds of efficient texture filtering …
variance shadow map** it allows for the application of all kinds of efficient texture filtering …
Volumetric obscurance
BJ Loos, PP Sloan - Proceedings of the 2010 ACM SIGGRAPH …, 2010 - dl.acm.org
Obscurance and Ambient Occlusion (AO) are popular techniques in both film and games
that model how ambient light is shadowed. While it is largely a solved problem for static …
that model how ambient light is shadowed. While it is largely a solved problem for static …
Sample distribution shadow maps
A Lauritzen, M Salvi, A Lefohn - … on Interactive 3D Graphics and Games, 2011 - dl.acm.org
This paper introduces Sample Distribution Shadow Maps (SDSMs), a new algorithm for hard
and soft-edged shadows that greatly reduces undersampling, oversampling, and geometric …
and soft-edged shadows that greatly reduces undersampling, oversampling, and geometric …
Realistic real-time outdoor rendering in augmented reality
Realistic rendering techniques of outdoor Augmented Reality (AR) has been an attractive
topic since the last two decades considering the sizeable amount of publications in …
topic since the last two decades considering the sizeable amount of publications in …