Gamification in human resource management—Status quo and quo vadis
L Murawski - German Journal of Human Resource …, 2021 - journals.sagepub.com
Gamification has recently been presented as a promising opportunity to improve human
resource management (HRM) practices and tools. However, while the number of …
resource management (HRM) practices and tools. However, while the number of …
Human-computer interaction in industry: A systematic review on the applicability and value-added of operator assistance systems
M Moencks, E Roth, T Bohné… - … and Trends® in …, 2022 - nowpublishers.com
Abstract In industry, the Fourth Industrial Revolution is transforming the roles of people,
technology and work on the shop floor. Despite ongoing strides towards automation, people …
technology and work on the shop floor. Despite ongoing strides towards automation, people …
Digitalization: An opportunity for contributing to sustainability from knowledge creation
J Ordieres-Meré, T Prieto Remon, J Rubio - Sustainability, 2020 - mdpi.com
This paper aims at exploring the perspective of sustainability when digital transformation is
adopted by one organization, although it was not the first goal targeted. Two different cases …
adopted by one organization, although it was not the first goal targeted. Two different cases …
[HTML][HTML] The roles of gamification, knowledge creation, and entrepreneurial orientation towards firm performance
In a highly competitive industry, it has been a best practice that dynamic capabilities guide
technology firms to cope with challenging situations. Meanwhile, knowledge creation …
technology firms to cope with challenging situations. Meanwhile, knowledge creation …
[HTML][HTML] Holography and its applications for industry 4.0: An overview
Industry 4.0 is a new stage in the organisation and control of the industrial value chain,
interchangeably with the fourth industrial revolution. It has a broad vision with well-defined …
interchangeably with the fourth industrial revolution. It has a broad vision with well-defined …
Training for Industry 4.0: a systematic literature review and directions for future research
Goal: This study aims to identify, synthesize and classify the main features explored by
current research encompassing training for Industry 4.0 and propose directions for future …
current research encompassing training for Industry 4.0 and propose directions for future …
[HTML][HTML] Implementing sustainability in product portfolio development through digitalization and a game-based approach
C Villamil, J Schulte, S Hallstedt - Sustainable Production and …, 2023 - Elsevier
The aim of this research is to explore if and how digitalization and a game-based approach
can improve the usability and implementation of sustainable design methods and tools in a …
can improve the usability and implementation of sustainable design methods and tools in a …
Gamification as a panacea to workplace cyberloafing: an application of self-determination and social bonding theories
Purpose Gamification has been constantly demonstrated as an effective mechanism for
employee engagement. However, little is known about how gamification reduces …
employee engagement. However, little is known about how gamification reduces …
How Has Gamification in the Production Sector Been Developed in the Manufacturing and Construction Workplaces?
RMC Leite, LRG Alves, LSP Cardoso, HMM Neto - Buildings, 2023 - mdpi.com
This paper investigates how gamification in the workplace has developed from 2016 to 2023
in the production sector and what ethical safeguards have been adopted. The paper …
in the production sector and what ethical safeguards have been adopted. The paper …
Identifying Industry 4.0 technologies enablers for knowledge management–a sco** review
Purpose This paper aims at identifying the main contributions of Industry 4.0 (I4. 0)
technologies to the enhancement of knowledge management (KM). Design/methodology …
technologies to the enhancement of knowledge management (KM). Design/methodology …