Multimodality in the English language classroom: A systematic review of literature
FV Lim, W Toh, TTH Nguyen - Linguistics and Education, 2022 - Elsevier
A number of systematic reviews on multimodal pedagogies in English language classrooms
were conducted from the 1990s to early 2010s. However, there is no recent review …
were conducted from the 1990s to early 2010s. However, there is no recent review …
Mulsemedia: State of the art, perspectives, and challenges
Mulsemedia—multiple sensorial media—captures a wide variety of research efforts and
applications. This article presents a historic perspective on mulsemedia work and reviews …
applications. This article presents a historic perspective on mulsemedia work and reviews …
[LIBRO][B] Literacy for digital futures: Mind, body, text
The unprecedented rate of global, technological, and societal change calls for a radical, new
understanding of literacy. This book offers a nuanced framework for making sense of literacy …
understanding of literacy. This book offers a nuanced framework for making sense of literacy …
SMELL SPACE: map** out the olfactory design space for novel interactions
The human sense of smell is powerful. However, the way we use smell as an interaction
modality in human–computer interaction (HCI) is limited. We lack a common reference point …
modality in human–computer interaction (HCI) is limited. We lack a common reference point …
[LIBRO][B] Designing learning for multimodal literacy: Teaching viewing and representing
FV Lim, L Tan-Chia - 2022 - taylorfrancis.com
Designing Learning for Multimodal Literacy addresses the need to design learning for
multimodal literacy in a world that is increasingly saturated with print and digital media. In …
multimodal literacy in a world that is increasingly saturated with print and digital media. In …
Immersive media experience: a survey of existing methods and tools for human influential factors assessment
Virtual reality (VR) applications, especially those where the user is untethered to a computer,
are becoming more prevalent as new hardware is developed, computational power and …
are becoming more prevalent as new hardware is developed, computational power and …
Customer engagement in multi-sensory virtual reality advertising: the effect of sound and scent congruence
Despite the power of VR in immersing viewers in an experience, it generally only targets
viewers via visual and auditory cues. Human beings use more senses to gather information …
viewers via visual and auditory cues. Human beings use more senses to gather information …
Is multimedia multisensorial?-a review of mulsemedia systems
Mulsemedia—multiple sensorial media—makes possible the inclusion of layered sensory
stimulation and interaction through multiple sensory channels. The recent upsurge in …
stimulation and interaction through multiple sensory channels. The recent upsurge in …
Progress and opportunities in modelling just-noticeable difference (JND) for multimedia
Just-Noticeable Difference (JND) is the minimal amount of signal change that the human
being is able to perceive. The human has five major sensing organs, namely, eyes, ears …
being is able to perceive. The human has five major sensing organs, namely, eyes, ears …
Sensory vr: Smelling, touching, and eating virtual reality
We present two proof of concept sensory experiences designed for virtual reality (VR). Our
experiences bring together smell, sound, taste, touch, and sight, focusing on low-cost, non …
experiences bring together smell, sound, taste, touch, and sight, focusing on low-cost, non …