Multimodality in the English language classroom: A systematic review of literature

FV Lim, W Toh, TTH Nguyen - Linguistics and Education, 2022 - Elsevier
A number of systematic reviews on multimodal pedagogies in English language classrooms
were conducted from the 1990s to early 2010s. However, there is no recent review …

Mulsemedia: State of the art, perspectives, and challenges

G Ghinea, C Timmerer, W Lin, SR Gulliver - ACM Transactions on …, 2014 - dl.acm.org
Mulsemedia—multiple sensorial media—captures a wide variety of research efforts and
applications. This article presents a historic perspective on mulsemedia work and reviews …

[LIBRO][B] Literacy for digital futures: Mind, body, text

KA Mills, L Unsworth, L Scholes - 2023 - library.oapen.org
The unprecedented rate of global, technological, and societal change calls for a radical, new
understanding of literacy. This book offers a nuanced framework for making sense of literacy …

SMELL SPACE: map** out the olfactory design space for novel interactions

E Maggioni, R Cobden, D Dmitrenko… - ACM Transactions on …, 2020 - dl.acm.org
The human sense of smell is powerful. However, the way we use smell as an interaction
modality in human–computer interaction (HCI) is limited. We lack a common reference point …

[LIBRO][B] Designing learning for multimodal literacy: Teaching viewing and representing

FV Lim, L Tan-Chia - 2022 - taylorfrancis.com
Designing Learning for Multimodal Literacy addresses the need to design learning for
multimodal literacy in a world that is increasingly saturated with print and digital media. In …

Immersive media experience: a survey of existing methods and tools for human influential factors assessment

MA Moinnereau, AA de Oliveira Jr, TH Falk - Quality and User Experience, 2022 - Springer
Virtual reality (VR) applications, especially those where the user is untethered to a computer,
are becoming more prevalent as new hardware is developed, computational power and …

Customer engagement in multi-sensory virtual reality advertising: the effect of sound and scent congruence

M Brengman, K Willems, L De Gauquier - Frontiers in Psychology, 2022 - frontiersin.org
Despite the power of VR in immersing viewers in an experience, it generally only targets
viewers via visual and auditory cues. Human beings use more senses to gather information …

Is multimedia multisensorial?-a review of mulsemedia systems

A Covaci, L Zou, I Tal, GM Muntean… - ACM Computing Surveys …, 2018 - dl.acm.org
Mulsemedia—multiple sensorial media—makes possible the inclusion of layered sensory
stimulation and interaction through multiple sensory channels. The recent upsurge in …

Progress and opportunities in modelling just-noticeable difference (JND) for multimedia

W Lin, G Ghinea - IEEE Transactions on Multimedia, 2021 - ieeexplore.ieee.org
Just-Noticeable Difference (JND) is the minimal amount of signal change that the human
being is able to perceive. The human has five major sensing organs, namely, eyes, ears …

Sensory vr: Smelling, touching, and eating virtual reality

D Harley, A Verni, M Willis, A Ng, L Bozzo… - Proceedings of the …, 2018 - dl.acm.org
We present two proof of concept sensory experiences designed for virtual reality (VR). Our
experiences bring together smell, sound, taste, touch, and sight, focusing on low-cost, non …