Exploring the efficacy of virtual reality-based rehabilitation in stroke: a narrative review of current evidence

N Aderinto, G Olatunji, MO Abdulbasit, M Edun… - Annals of …, 2023 - Taylor & Francis
Background Stroke rehabilitation presents a complex challenge, necessitating innovative
approaches to optimise functional recovery. Virtual Reality-Based Rehabilitation (VRBR) …

What do randomized controlled trials say about virtual rehabilitation in stroke? A systematic literature review and meta-analysis of upper-limb and cognitive outcomes

A Aminov, JM Rogers, S Middleton… - … of neuroengineering and …, 2018 - Springer
Background Virtual-reality based rehabilitation (VR) shows potential as an engaging and
effective way to improve upper-limb function and cognitive abilities following a stroke …

Efficacy and safety of non-immersive virtual reality exercising in stroke rehabilitation (EVREST): a randomised, multicentre, single-blind, controlled trial

G Saposnik, LG Cohen, M Mamdani… - The Lancet …, 2016 - thelancet.com
Background Non-immersive virtual reality is an emerging strategy to enhance motor
performance for stroke rehabilitation. There has been rapid adoption of non-immersive …

Virtual reality in stroke rehabilitation: a meta-analysis and implications for clinicians

G Saposnik, M Levin… - Stroke, 2011 - ahajournals.org
Background and Purpose—Approximately two thirds of stroke survivors continue to
experience motor deficits of the arm resulting in diminished quality of life. Conventional …

Effectiveness of virtual reality using Wii gaming technology in stroke rehabilitation: a pilot randomized clinical trial and proof of principle

G Saposnik, R Teasell, M Mamdani, J Hall, W McIlroy… - Stroke, 2010 - ahajournals.org
Background and Purpose—Hemiparesis resulting in functional limitation of an upper
extremity is common among stroke survivors. Although existing evidence suggests that …

Biofeedback in rehabilitation

OM Giggins, UMC Persson, B Caulfield - Journal of neuroengineering and …, 2013 - Springer
This paper reviews the literature relating to the biofeedback used in physical rehabilitation.
The biofeedback methods used in rehabilitation are based on biomechanical measurements …

Leap Motion-based virtual reality training for improving motor functional recovery of upper limbs and neural reorganization in subacute stroke patients

Z Wang, P Wang, L **ng, L Mei, J Zhao… - Neural regeneration …, 2017 - journals.lww.com
Virtual reality is nowadays used to facilitate motor recovery in stroke patients. Most virtual
reality studies have involved chronic stroke patients; however, brain plasticity remains good …

Effectiveness of a Wii balance board-based system (eBaViR) for balance rehabilitation: a pilot randomized clinical trial in patients with acquired brain injury

JA Gil-Gómez, R Lloréns, M Alcañiz… - … of neuroengineering and …, 2011 - Springer
Background Acquired brain injury (ABI) is the main cause of death and disability among
young adults. In most cases, survivors can experience balance instability, resulting in …

Stroke: working toward a prioritized world agenda

V Hachinski, GA Donnan, PB Gorelick, W Hacke… - Stroke, 2010 - ahajournals.org
Background and Purpose—The aim of the Synergium was to devise and prioritize new ways
of accelerating progress in reducing the risks, effects, and consequences of stroke. Methods …

Effectiveness of a low-cost virtual reality system for children with developmental delay: a preliminary randomised single-blind controlled trial

Y Salem, SJ Gropack, D Coffin, EM Godwin - Physiotherapy, 2012 - Elsevier
OBJECTIVES: Physical and occupational therapists have started to use the Nintendo Wii™
gaming system with adults and children as part of their regular treatment. Despite the …