Toy user interfaces: Systematic and industrial map**
Toys are play products designed for leisure and social play activities. Today, play products
increasingly incorporate hardware and software computation, often connecting to online …
increasingly incorporate hardware and software computation, often connecting to online …
Understanding the dynamics of engaging interaction in public spaces
We present an analysis of three interactive installations in public spaces, in terms of their
support of engagement as an evolving process. In particular, we focus on how engagement …
support of engagement as an evolving process. In particular, we focus on how engagement …
Tangible 3D tabletops: combining tangible tabletop interaction and 3D projection
P Dalsgaard, K Halskov - Proceedings of the 7th Nordic Conference on …, 2012 - dl.acm.org
In this paper we present the tangible 3D tabletop and discuss the design potential of this
novel interface. The tangible 3D tabletop combines tangible tabletop interaction with 3D …
novel interface. The tangible 3D tabletop combines tangible tabletop interaction with 3D …
Learning from Learning-Design-Based Research Practices in Child-Computer Interaction
Inspired by the use of design-based research (DBR) in the learning sciences, in this paper,
we discuss the promise of applying DBR in Child-Computer Interaction (CCI). As much …
we discuss the promise of applying DBR in Child-Computer Interaction (CCI). As much …
Family and design in the IDC and CHI communities
S Isola, JA Fails - Proceedings of the 11th International Conference on …, 2012 - dl.acm.org
As members of the HCI community we strive to design technologies that will benefit its
intended users whether they are children, young adults, or older adults. The focus of this …
intended users whether they are children, young adults, or older adults. The focus of this …
Participation gestalt: Analysing participatory qualities of interaction in public space
We introduce the participation gestalt framework for analysing participation in public
interactive installations. Building on the concept of interaction gestalt, we define the …
interactive installations. Building on the concept of interaction gestalt, we define the …
Projections on museum exhibits: engaging visitors in the museum setting
DA Basballe, K Halskov - Proceedings of the 22nd Conference of the …, 2010 - dl.acm.org
Using animation, text, and visual effects as elements of projections on the Danish rune
stone, Mejlbystenen (the Mejlby stone), we have explored approaches to engaging museum …
stone, Mejlbystenen (the Mejlby stone), we have explored approaches to engaging museum …
Co-creation of sustainable smart cities: users, participation and service design
V Oksman, A Väätänen, M Ylikauppila - 8th International Conference on …, 2014 - cris.vtt.fi
The starting point of this paper is to develop new ubiquitous and participative services for
sustainable urban planning using mixed reality and other relevant technologies. To support …
sustainable urban planning using mixed reality and other relevant technologies. To support …
Develo** online illustrative and participatory tools for urban planning: towards open innovation and co-production through citizen engagement
V Oksman, M Kulju - International Journal of Services …, 2017 - inderscienceonline.com
This article examines the challenge of involving various stakeholders in urban planning
through user-driven innovation and collaborative design and leveraging these processes to …
through user-driven innovation and collaborative design and leveraging these processes to …
[PDF][PDF] Activating play: A design research study on how to elicit playful interaction from teenagers
R Tieben - 2015 - research.tue.nl
Playing is beneficial to people of all ages (Huizinga, 1950; Polaine, 2010): through playful
activities, people can eg develop skills (Piaget, 1962; Vygotsky, 1980), engage in physical …
activities, people can eg develop skills (Piaget, 1962; Vygotsky, 1980), engage in physical …