[HTML][HTML] Dimensions of interactive pervasive game design: Systematic review

L Kai, WH Tan, EM Saari - JMIR Serious Games, 2023 - games.jmir.org
Background As the gaming industry grows around the world, playing pervasive games is
becoming an important mode of entertainment. A pervasive game is one in which the game …

Design principles for content creation in location-based games

P Fränti, N Fazal - ACM Transactions on Multimedia Computing …, 2023 - dl.acm.org
Location-based games have been around since 2000 across various fields, including
education, health, and entertainment. The main challenge facing such games is content …

[HTML][HTML] Designing a tangible user interface (TUI) for the elderly based on their motivations and game elements

JA Salazar-Cardona, S Cano, FL Gutiérrez-Vela… - Sensors, 2023 - mdpi.com
The elderly population has grown significantly in recent years, requiring strategies focused
on promoting active aging to improve health and well-being. It may be achieved in many …

[HTML][HTML] Designing integrated physical–digital systems for children–nature interaction

V Caiola, E Cusumano, M Motta, L Piro… - International Journal of …, 2023 - Elsevier
Studies in the last decades have highlighted how children spend less time outdoors, while
they are increasingly attracted by screens and indoor digital activities. Based on the …

[PDF][PDF] Design of technology-based pervasive gaming experiences: properties and degrees of pervasiveness

J Salazar, J López, F Gutiérrez, J Trillo - Proceedings of the I …, 2022 - academia.edu
The current technological development has allowed the incorporation of new peripherals in
game-based systems (GBS), allowing to offer experiences that were not possible before …

Pervasiveness for learning in serious games applied to older adults

JA Salazar Cardona, J Arango López… - International conference …, 2022 - Springer
The significant growth of the older adult population in recent years, leads to an increase in
the generation of strategies that allow a prosperous and healthy aging for this population …

Using geolympus to create a pervasive game experience in the higher education context

J Arango-López, FLG Vela, PP Rodríguez… - Universal Access in the …, 2022 - Springer
The number of game experiences based on the player's location has increased recently due
to proliferation of and innovation in related technologies. In the educational context, the goal …

[PDF][PDF] PL/PX Platform: Online tool for the evaluation of fun and game experiences

J Salazar-Cardona, J Arango-López… - Proceedings of the …, 2023 - ceur-ws.org
Playability evaluation relies on heuristics as one of the most prominent approaches by virtue
of their comprehensiveness and relative ease of implementation. However, due to the …

Building a pervasive social gaming experience using SocialPG

R Valera‐Aranguren, PP Rodriguez, FLG Vela… - Expert …, 2023 - Wiley Online Library
Pervasive computing has become a key element to build applications that use fun as a
motivating component because it allows exploring new interaction schemes by making the …

Heuristics for Designing Pervasive Game Experiences in the Older Adult Population

JS Cardona, FLG Vela, JA Lopez, F Moreira - World Conference on …, 2024 - Springer
Older adults face significant challenges when trying to incorporate contemporary technology
into their lives, which negatively impacts their ability to take full advantage of technological …