Turnitin
降AI改写
早检测系统
早降重系统
Turnitin-UK版
万方检测-期刊版
维普编辑部版
Grammarly检测
Paperpass检测
checkpass检测
PaperYY检测
[HTML][HTML] Dimensions of interactive pervasive game design: Systematic review
Background As the gaming industry grows around the world, playing pervasive games is
becoming an important mode of entertainment. A pervasive game is one in which the game …
becoming an important mode of entertainment. A pervasive game is one in which the game …
Design principles for content creation in location-based games
Location-based games have been around since 2000 across various fields, including
education, health, and entertainment. The main challenge facing such games is content …
education, health, and entertainment. The main challenge facing such games is content …
[HTML][HTML] Designing a tangible user interface (TUI) for the elderly based on their motivations and game elements
The elderly population has grown significantly in recent years, requiring strategies focused
on promoting active aging to improve health and well-being. It may be achieved in many …
on promoting active aging to improve health and well-being. It may be achieved in many …
[HTML][HTML] Designing integrated physical–digital systems for children–nature interaction
V Caiola, E Cusumano, M Motta, L Piro… - International Journal of …, 2023 - Elsevier
Studies in the last decades have highlighted how children spend less time outdoors, while
they are increasingly attracted by screens and indoor digital activities. Based on the …
they are increasingly attracted by screens and indoor digital activities. Based on the …
[PDF][PDF] Design of technology-based pervasive gaming experiences: properties and degrees of pervasiveness
The current technological development has allowed the incorporation of new peripherals in
game-based systems (GBS), allowing to offer experiences that were not possible before …
game-based systems (GBS), allowing to offer experiences that were not possible before …
Pervasiveness for learning in serious games applied to older adults
The significant growth of the older adult population in recent years, leads to an increase in
the generation of strategies that allow a prosperous and healthy aging for this population …
the generation of strategies that allow a prosperous and healthy aging for this population …
Using geolympus to create a pervasive game experience in the higher education context
The number of game experiences based on the player's location has increased recently due
to proliferation of and innovation in related technologies. In the educational context, the goal …
to proliferation of and innovation in related technologies. In the educational context, the goal …
[PDF][PDF] PL/PX Platform: Online tool for the evaluation of fun and game experiences
Playability evaluation relies on heuristics as one of the most prominent approaches by virtue
of their comprehensiveness and relative ease of implementation. However, due to the …
of their comprehensiveness and relative ease of implementation. However, due to the …
Building a pervasive social gaming experience using SocialPG
R Valera‐Aranguren, PP Rodriguez, FLG Vela… - Expert …, 2023 - Wiley Online Library
Pervasive computing has become a key element to build applications that use fun as a
motivating component because it allows exploring new interaction schemes by making the …
motivating component because it allows exploring new interaction schemes by making the …
Heuristics for Designing Pervasive Game Experiences in the Older Adult Population
Older adults face significant challenges when trying to incorporate contemporary technology
into their lives, which negatively impacts their ability to take full advantage of technological …
into their lives, which negatively impacts their ability to take full advantage of technological …