Develo** serious games for cultural heritage: a state-of-the-art review

EF Anderson, L McLoughlin, F Liarokapis, C Peters… - Virtual reality, 2010 - Springer
Although the widespread use of gaming for leisure purposes has been well documented, the
use of games to support cultural heritage purposes, such as historical teaching and learning …

A theoretical framework for serious game design: exploring pedagogy, play and fidelity and their implications for the design process

P Rooney - International Journal of Game-Based Learning (IJGBL), 2012 - igi-global.com
It is widely acknowledged that digital games can provide an engaging, motivating and “fun”
experience for students. However an entertaining game does not necessarily constitute a …

Impact of VR-based training on human–robot interaction for remote operating construction robots

P Adami, PB Rodrigues, PJ Woods… - Journal of Computing …, 2022 - ascelibrary.org
Despite the increased interest in automation and the expanded deployment of robots in the
construction industry, using robots in a dynamic and unstructured working environment has …

An analysis of VR technology used in immersive simulations with a serious game perspective

A Menin, R Torchelsen, L Nedel - IEEE computer graphics and …, 2018 - ieeexplore.ieee.org
Using virtual environments (VEs) is a safer and cost-effective alternative to executing
dangerous tasks, such as training firefighters and industrial operators. Immersive virtual …

[PDF][PDF] Serious games in cultural heritage

EF Anderson, L McLoughlin, F Liarokapis, C Peters… - 2009 - eprints.bournemouth.ac.uk
Although the widespread use of gaming for leisure purposes has been well documented, the
use of games to support cultural heritage purposes, such as historical teaching and learning …

A scientific foundation of simulation games for the analysis and design of complex systems

HK Lukosch, G Bekebrede, S Kurapati… - Simulation & …, 2018 - journals.sagepub.com
Background. The use of simulation games for complex systems analysis and design has
been acknowledged about 50 years ago. However, articles do not combine all salient factors …

Olfaction-enhanced multimedia: A survey of application domains, displays, and research challenges

N Murray, B Lee, Y Qiao, GM Muntean - ACM Computing Surveys …, 2016 - dl.acm.org
Recently, the concept of olfaction-enhanced multimedia applications has gained traction as
a step toward further enhancing user quality of experience. The next generation of rich …

Learning history using virtual and augmented reality

I Remolar, C Rebollo, JA Fernández-Moyano - Computers, 2021 - mdpi.com
Master lectures of history are usually quite boring for the students, and to keep their attention
requires a great effort from teachers. Virtual and Augmented Reality have a clear potential in …

Evaluating hand-tracking interaction for performing motor-tasks in vr learning environments

A Hameed, A Perkis, S Möller - 2021 13th international …, 2021 - ieeexplore.ieee.org
The past few years has witnessed a promising surge in immersive media technologies,
however, a widespread adoption is still some years away. Recently, virtual reality (VR) head …

[HTML][HTML] From board games to immersive urban imaginaries: Visualization fidelity's impact on stimulating discussions on urban transformation

L Schalbetter, N Salliou, R Sonderegger… - … Environment and Urban …, 2023 - Elsevier
Given the increasing importance of public participation in urban transformation processes,
serious games have emerged as a promising tool for fostering active engagement and …