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Literature reviews in HCI: A review of reviews
This paper analyses Human-Computer Interaction (HCI) literature reviews to provide a clear
conceptual basis for authors, reviewers, and readers. HCI is multidisciplinary and various …
conceptual basis for authors, reviewers, and readers. HCI is multidisciplinary and various …
Implications of xr on privacy, security and behaviour: Insights from experts
Extended-Reality (XR) devices are packed with sensors that allow tracking of users (eg,
behaviour, actions, eye-gaze) and their surroundings (eg, people, places, objects). As a …
behaviour, actions, eye-gaze) and their surroundings (eg, people, places, objects). As a …
A whole new ball game: Fan perceptions of augmented reality enhanced sport broadcasts
For a large portion of its history, broadcasting has been stagnant when it comes to
incorporating new and innovative technologies. However, due to declining viewership and …
incorporating new and innovative technologies. However, due to declining viewership and …
Augmenting people, places & media: The societal harms posed by everyday augmented reality, and the case for perceptual human rights
Everyday Augmented Reality (AR) displays, with wearable, fashionable, all-day form factors,
may one day supplant our reliance on physical displays, heralding new capabilities in …
may one day supplant our reliance on physical displays, heralding new capabilities in …
“Elinor's talking to me!”: Integrating conversational AI into children's narrative science programming
Video programs are important, accessible educational resources for young children,
especially those from an under-resourced backgrounds. These programs' potential can be …
especially those from an under-resourced backgrounds. These programs' potential can be …
What you experience is what we collect: User experience based fine-grained permissions for everyday augmented reality
Everyday Augmented Reality (AR) headsets pose significant privacy risks, potentially
allowing prolonged sensitive data collection of both users and bystanders (eg members of …
allowing prolonged sensitive data collection of both users and bystanders (eg members of …
A research agenda is needed for designing for the user experience of augmented and mixed reality: a position paper
With this position paper, we want to draw the attention of the community toward theoretical
work and practical opportunities that have been overlooked so far regarding concepts …
work and practical opportunities that have been overlooked so far regarding concepts …
The user experience of journeys in the realm of augmented reality television
Augmented Reality Television (ARTV) can take many forms, from AR content displayed
outside the TV frame to video-projected TV screens to social TV watching in VR to immersive …
outside the TV frame to video-projected TV screens to social TV watching in VR to immersive …
Project irl: Playful co-located interactions with mobile augmented reality
We present Project IRL (In Real Life), a suite of five mobile apps we created to explore novel
ways of supporting in-person social interactions with augmented reality. In recent years, the …
ways of supporting in-person social interactions with augmented reality. In recent years, the …
Sensorimotor realities: Formalizing ability-mediating design for computer-mediated reality environments
RD Vatavu - 2022 IEEE International Symposium on Mixed and …, 2022 - ieeexplore.ieee.org
We introduce “Sensorimotor Realities,” a new concept in the XR landscape and
corresponding technology-agnostic framework for computer-mediated perception and motor …
corresponding technology-agnostic framework for computer-mediated perception and motor …