Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing
Recent advancements in spatiotemporal reservoir resampling (ReSTIR) leverage sample
reuse from neighbors to efficiently evaluate the path integral. Like rasterization, ReSTIR …
reuse from neighbors to efficiently evaluate the path integral. Like rasterization, ReSTIR …
Online Neural Denoising with Cross-Regression for Interactive Rendering
Generating a rendered image sequence through Monte Carlo ray tracing is an appealing
option when one aims to accurately simulate various lighting effects. Unfortunately …
option when one aims to accurately simulate various lighting effects. Unfortunately …
Residual path integrals for re‐rendering
Conventional rendering techniques are primarily designed and optimized for single‐frame
rendering. In practical applications, such as scene editing and animation rendering, users …
rendering. In practical applications, such as scene editing and animation rendering, users …
ReSTIR Subsurface Scattering for Real-Time Path Tracing
Subsurface scattering is an important visual cue and in real-time rendering it is often
approximated using screen-space algorithms. Path tracing with the diffusion approximation …
approximated using screen-space algorithms. Path tracing with the diffusion approximation …
Photon-Driven Manifold Sampling
F Lee, JW Jhang, CF Chang - Proceedings of the ACM on Computer …, 2024 - dl.acm.org
Complex lighting phenomenon such as the caustics often arises from specular chains of
varying lengths. Thanks to recent advancement in specular light transport, we are able to …
varying lengths. Thanks to recent advancement in specular light transport, we are able to …
Path Space Partitioning and Guided Image Sampling for MCMC
Rendering algorithms typically integrate light paths over path space. However, integrating
over this one unified space is not necessarily the most efficient approach, and we show that …
over this one unified space is not necessarily the most efficient approach, and we show that …
[PDF][PDF] スペクトラルパストレーシングにおける不偏・一致性のある経路再サンプリング法
柳田侑羽 - 2024 - waseda.repo.nii.ac.jp
概要物理ベースレンダリングは 1987 年に Kajiya によって提案されて以降, 現代に至るまで映画・
ゲーム等の映像生産分野において写実的な表現を実現するために必須の技術となっている. **年 …
ゲーム等の映像生産分野において写実的な表現を実現するために必須の技術となっている. **年 …