[HTML][HTML] Generative adversarial network: An overview of theory and applications

A Aggarwal, M Mittal, G Battineni - International Journal of Information …, 2021 - Elsevier
In recent times, image segmentation has been involving everywhere including disease
diagnosis to autonomous vehicle driving. In computer vision, this image segmentation is one …

Deep learning for procedural content generation

J Liu, S Snodgrass, A Khalifa, S Risi… - Neural Computing and …, 2021 - Springer
Procedural content generation in video games has a long history. Existing procedural
content generation methods, such as search-based, solver-based, rule-based and grammar …

Level generation through large language models

G Todd, S Earle, MU Nasir, MC Green… - Proceedings of the 18th …, 2023 - dl.acm.org
Large Language Models (LLMs) are powerful tools, capable of leveraging their training on
natural language to write stories, generate code, and answer questions. But can they …

Physics-informed attention-based neural network for hyperbolic partial differential equations: application to the Buckley–Leverett problem

R Rodriguez-Torrado, P Ruiz, L Cueto-Felgueroso… - Scientific reports, 2022 - nature.com
Physics-informed neural networks (PINNs) have enabled significant improvements in
modelling physical processes described by partial differential equations (PDEs) and are in …

On the constrained time-series generation problem

A Coletta, S Gopalakrishnan… - Advances in Neural …, 2023 - proceedings.neurips.cc
Synthetic time series are often used in practical applications to augment the historical time
series dataset, amplify the occurrence of rare events and also create counterfactual …

Increasing generality in machine learning through procedural content generation

S Risi, J Togelius - Nature Machine Intelligence, 2020 - nature.com
Procedural content generation (PCG) refers to the practice of generating game content, such
as levels, quests or characters, algorithmically. Motivated by the need to make games …

Application of variational autoEncoder (VAE) model and image processing approaches in game design

HWL Mak, R Han, HHF Yin - Sensors, 2023 - mdpi.com
In recent decades, the Variational AutoEncoder (VAE) model has shown good potential and
capability in image generation and dimensionality reduction. The combination of VAE and …

Worldsmith: Iterative and expressive prompting for world building with a generative ai

H Dang, F Brudy, G Fitzmaurice… - Proceedings of the 36th …, 2023 - dl.acm.org
Crafting a rich and unique environment is crucial for fictional world-building, but can be
difficult to achieve since illustrating a world from scratch requires time and significant skill …

Deep surrogate assisted generation of environments

V Bhatt, B Tjanaka, M Fontaine… - Advances in Neural …, 2022 - proceedings.neurips.cc
Recent progress in reinforcement learning (RL) has started producing generally capable
agents that can solve a distribution of complex environments. These agents are typically …

On the importance of environments in human-robot coordination

MC Fontaine, YC Hsu, Y Zhang, B Tjanaka… - arxiv preprint arxiv …, 2021 - arxiv.org
When studying robots collaborating with humans, much of the focus has been on robot
policies that coordinate fluently with human teammates in collaborative tasks. However, less …