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[HTML][HTML] Generative adversarial network: An overview of theory and applications
In recent times, image segmentation has been involving everywhere including disease
diagnosis to autonomous vehicle driving. In computer vision, this image segmentation is one …
diagnosis to autonomous vehicle driving. In computer vision, this image segmentation is one …
Deep learning for procedural content generation
Procedural content generation in video games has a long history. Existing procedural
content generation methods, such as search-based, solver-based, rule-based and grammar …
content generation methods, such as search-based, solver-based, rule-based and grammar …
Level generation through large language models
Large Language Models (LLMs) are powerful tools, capable of leveraging their training on
natural language to write stories, generate code, and answer questions. But can they …
natural language to write stories, generate code, and answer questions. But can they …
Physics-informed attention-based neural network for hyperbolic partial differential equations: application to the Buckley–Leverett problem
Physics-informed neural networks (PINNs) have enabled significant improvements in
modelling physical processes described by partial differential equations (PDEs) and are in …
modelling physical processes described by partial differential equations (PDEs) and are in …
On the constrained time-series generation problem
Synthetic time series are often used in practical applications to augment the historical time
series dataset, amplify the occurrence of rare events and also create counterfactual …
series dataset, amplify the occurrence of rare events and also create counterfactual …
Increasing generality in machine learning through procedural content generation
Procedural content generation (PCG) refers to the practice of generating game content, such
as levels, quests or characters, algorithmically. Motivated by the need to make games …
as levels, quests or characters, algorithmically. Motivated by the need to make games …
Application of variational autoEncoder (VAE) model and image processing approaches in game design
In recent decades, the Variational AutoEncoder (VAE) model has shown good potential and
capability in image generation and dimensionality reduction. The combination of VAE and …
capability in image generation and dimensionality reduction. The combination of VAE and …
Worldsmith: Iterative and expressive prompting for world building with a generative ai
Crafting a rich and unique environment is crucial for fictional world-building, but can be
difficult to achieve since illustrating a world from scratch requires time and significant skill …
difficult to achieve since illustrating a world from scratch requires time and significant skill …
Deep surrogate assisted generation of environments
Recent progress in reinforcement learning (RL) has started producing generally capable
agents that can solve a distribution of complex environments. These agents are typically …
agents that can solve a distribution of complex environments. These agents are typically …
On the importance of environments in human-robot coordination
When studying robots collaborating with humans, much of the focus has been on robot
policies that coordinate fluently with human teammates in collaborative tasks. However, less …
policies that coordinate fluently with human teammates in collaborative tasks. However, less …