Learning in embodied activity framework: A sociocultural framework for embodied cognition

JA Danish, N Enyedy, A Saleh, M Humburg - International Journal of …, 2020 - Springer
This paper proposes the Learning in Embodied Activity Framework (LEAF) which aims to
synthesize across individual and sociocultural theories of learning to provide a more robust …

Coding games and robots to enhance computational thinking: How collaboration and engagement moderate children's attitudes?

K Sharma, S Papavlasopoulou, M Giannakos - International Journal of …, 2019 - Elsevier
Collaboration and engagement while coding are vital elements for children, yet very little is
known about how children's engagement and collaboration impact their attitudes toward …

Roles, rules, and keys: How different play configurations shape collaborative science inquiry

D DeLiema, N Enyedy, JA Danish - Journal of the Learning …, 2019 - Taylor & Francis
Taking place within the Science Through Technology-Enhanced Play (STEP) design-based
research project, this paper describes how first-and second-grade students use their bodies …

A measurement model of gestures in an embodied learning environment: Accounting for temporal dependencies

A Andrade, JA Danish… - Journal of learning …, 2017 - learning-analytics.info
Interactive learning environments with body-centric technologies lie at the intersection of the
design of embodied learning activities and multimodal learning analytics. Sensing …

SharedPhys: Live physiological sensing, whole-body interaction, and large-screen visualizations to support shared inquiry experiences

S Kang, L Norooz, V Oguamanam, AC Plane… - Proceedings of the the …, 2016 - dl.acm.org
We present and evaluate a new mixed-reality tool called SharedPhys, which tightly
integrates real-time physiological sensing, whole-body interaction, and responsive large …

A conceptual stance on CSCL history

S Ludvigsen, K Lund, J Oshima - International handbook of computer …, 2021 - Springer
CSCL is focused on the interdependence of social interaction and computational artifacts. A
computational artifact mediates participants' sensemaking in the collaboration. The …

Learning and expertise with scientific external representations: an embodied and extended cognition model

P Pande - Phenomenology and the Cognitive Sciences, 2021 - Springer
This paper takes an embodied and extended cognition perspective to ER integration–a
cognitive process through which a learner integrates external representations (ERs) in a …

Tracing bodies through liminal blends in a mixed reality learning environment

D Keifert, C Lee, N Enyedy, M Dahn… - … Journal of Science …, 2020 - Taylor & Francis
While research on embodied learning sheds light on the body's role during science learning,
there is a lack of understanding of how the body is drawn upon in subsequent learning …

[HTML][HTML] A virtual classroom map-based immersive VR learning approach to fostering collaborative learning

X Huang, F Macgilchrist - Computers & Education: X Reality, 2024 - Elsevier
Abstract The Virtual Reality (VR) supported collaborative learning approach has been
approved as effective collaborative learning in various education by many researchers …

Leveraging Physical Activities to Support Learning for Young People via Technologies: An Examination of Educational Practices Across the Field

J Yu, T Xu, C Kelley, J Ruppert… - Review of Educational …, 2024 - journals.sagepub.com
Many technological interventions have leveraged physical activity (PA, ie, activities that
involve whole-body movements) to provide young people with active and productive …