Learning in embodied activity framework: A sociocultural framework for embodied cognition
This paper proposes the Learning in Embodied Activity Framework (LEAF) which aims to
synthesize across individual and sociocultural theories of learning to provide a more robust …
synthesize across individual and sociocultural theories of learning to provide a more robust …
Coding games and robots to enhance computational thinking: How collaboration and engagement moderate children's attitudes?
Collaboration and engagement while coding are vital elements for children, yet very little is
known about how children's engagement and collaboration impact their attitudes toward …
known about how children's engagement and collaboration impact their attitudes toward …
Roles, rules, and keys: How different play configurations shape collaborative science inquiry
Taking place within the Science Through Technology-Enhanced Play (STEP) design-based
research project, this paper describes how first-and second-grade students use their bodies …
research project, this paper describes how first-and second-grade students use their bodies …
A measurement model of gestures in an embodied learning environment: Accounting for temporal dependencies
A Andrade, JA Danish… - Journal of learning …, 2017 - learning-analytics.info
Interactive learning environments with body-centric technologies lie at the intersection of the
design of embodied learning activities and multimodal learning analytics. Sensing …
design of embodied learning activities and multimodal learning analytics. Sensing …
SharedPhys: Live physiological sensing, whole-body interaction, and large-screen visualizations to support shared inquiry experiences
We present and evaluate a new mixed-reality tool called SharedPhys, which tightly
integrates real-time physiological sensing, whole-body interaction, and responsive large …
integrates real-time physiological sensing, whole-body interaction, and responsive large …
A conceptual stance on CSCL history
CSCL is focused on the interdependence of social interaction and computational artifacts. A
computational artifact mediates participants' sensemaking in the collaboration. The …
computational artifact mediates participants' sensemaking in the collaboration. The …
Learning and expertise with scientific external representations: an embodied and extended cognition model
P Pande - Phenomenology and the Cognitive Sciences, 2021 - Springer
This paper takes an embodied and extended cognition perspective to ER integration–a
cognitive process through which a learner integrates external representations (ERs) in a …
cognitive process through which a learner integrates external representations (ERs) in a …
Tracing bodies through liminal blends in a mixed reality learning environment
While research on embodied learning sheds light on the body's role during science learning,
there is a lack of understanding of how the body is drawn upon in subsequent learning …
there is a lack of understanding of how the body is drawn upon in subsequent learning …
[HTML][HTML] A virtual classroom map-based immersive VR learning approach to fostering collaborative learning
Abstract The Virtual Reality (VR) supported collaborative learning approach has been
approved as effective collaborative learning in various education by many researchers …
approved as effective collaborative learning in various education by many researchers …
Leveraging Physical Activities to Support Learning for Young People via Technologies: An Examination of Educational Practices Across the Field
Many technological interventions have leveraged physical activity (PA, ie, activities that
involve whole-body movements) to provide young people with active and productive …
involve whole-body movements) to provide young people with active and productive …