The state of the art in interactive global illumination

T Ritschel, C Dachsbacher, T Grosch… - Computer graphics …, 2012 - Wiley Online Library
The interaction of light and matter in the world surrounding us is of striking complexity and
beauty. Since the very beginning of computer graphics, adequate modelling of these …

Neural point catacaustics for novel-view synthesis of reflections

G Kopanas, T Leimkühler, G Rainer… - ACM Transactions on …, 2022 - dl.acm.org
View-dependent effects such as reflections pose a substantial challenge for image-based
and neural rendering algorithms. Above all, curved reflectors are particularly hard, as they …

[BUCH][B] Real-time rendering

T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …

Tessellation-free displacement map** for ray tracing

T Thonat, F Beaune, X Sun, N Carr… - ACM Transactions on …, 2021 - dl.acm.org
Displacement map** is a powerful mechanism for adding fine to medium geometric
details over a 3D surface using a 2D map encoding them. While GPU rasterization supports …

RMIP: Displacement ray tracing via inversion and oblong bounding

T Thonat, I Georgiev, F Beaune… - SIGGRAPH Asia 2023 …, 2023 - dl.acm.org
High-performance ray tracing of triangle meshes equipped with displacement maps is a
challenging task. Existing methods either rely on pre-tessellation, taking full advantage of …

Efficient light probes for real-time global illumination

J Guo, Z Zong, Y Song, X Fu, C Tao, Y Guo… - ACM Transactions on …, 2022 - dl.acm.org
Reproducing physically-based global illumination (GI) effects has been a long-standing
demand for many real-time graphical applications. In pursuit of this goal, many recent …

Comparative analysis of real-time global illumination techniques in current game engines

C Lambru, A Morar, F Moldoveanu, V Asavei… - IEEE …, 2021 - ieeexplore.ieee.org
The most important component of photorealism in Computer Graphics is given by a
physically correct approximation of the light transport. Besides the direct illumination from …

Interactive global photon map**

B Fabianowski, J Dingliana - Computer Graphics Forum, 2009 - Wiley Online Library
We present a photon map** technique capable of computing high quality global
illumination at interactive frame rates. By extending the concept of photon differentials to …

Ray tracing via GPU rasterization

W Hu, Y Huang, F Zhang, G Yuan, W Li - The Visual Computer, 2014 - Springer
Ray tracing is a dominant method for generating a wide variety of global illumination effects,
such as reflections/refractions, shadows, etc. In this paper, we propose an efficient technique …

Glossy probe reprojection for interactive global illumination

S Rodriguez, T Leimkühler, S Prakash… - ACM Transactions on …, 2020 - dl.acm.org
Recent rendering advances dramatically reduce the cost of global illumination. But even
with hardware acceleration, complex light paths with multiple glossy interactions are still …