Introduction to gamification: Foundation and underlying theories

A Matallaoui, N Hanner, R Zarnekow - Gamification: Using game elements …, 2017 - Springer
This introductory article provides basic definitions, concepts and theories surrounding
gamification that are used throughout the remainder of this book. It distinguishes …

[BUCH][B] Gamification

Gamification Progress in IS Stefan Stieglitz Christoph Lattemann Susanne Robra-Bissantz
Rüdiger Zarnekow Tobias Brockmann Editors Gamification Using Game Elements in Serious …

A generic platform for enterprise gamification

P Herzig, M Ameling, A Schill - 2012 Joint Working IEEE/IFIP …, 2012 - ieeexplore.ieee.org
Currently, gamification is a new trend under which all activities are subsumed that try to
introduce game mechanics into non-gaming applications in order to increase user …

Strategy to implement gamification in lms

E Somova, M Gachkova - Next-generation applications and …, 2022 - igi-global.com
The main goal of the chapter is to discuss implementation of the structural gamification in
LMS. The overview of pedagogical approaches, theories, models, and systems connected to …

Boundaries of open innovation and games

M Witt - Gamification: Using game elements in serious contexts, 2017 - Springer
Over the past decade, systems that are used to support the early phases of the innovation
process have evolved from simple suggestion boxes to sophisticated social media platforms …

[PDF][PDF] Einsatz von Spielmechaniken und Bots zur Moderation von Kreativitätsprozessen in Unternehmen.

M Mirbabaie, S Stieglitz, J Priesmeyer… - HMD Prax. Wirtsch., 2019 - researchgate.net
In diesem Beitrag wird die konzeptuelle Plattform Innovari präsentiert, mit deren Hilfe
kollaborative, digitale Innovationsprozesse im Unternehmen unterstützt werden können. In …

[PDF][PDF] Inwiefern motivieren Spielmechaniken unterschiedlich?–Ein Vergleich beim Game-based Learning

B Khosrawi-Rad, GN Salierno, MC Bunda, L Grogorick… - 2023 - d-nb.info
3 Methodik Ziel der Studie war die isolierte Analyse der Effekte einzelner Spielmechaniken
auf die Lernmotivation. Dies erfolgte durch eine Online-Umfrage, in der den Lernenden die …

[PDF][PDF] Modeling gamification rules with ontologies for achieving a generic platform architecture

P Mennig - 2014 - opus4.kobv.de
Gamification is an emerging trend for both, consumer and enterprise applications. The latter
feature additional complexity due to their often highly distributed and interlaced nature …

The Use of Gamification Elements and Bots for Moderating Creativity Processes in Enterprises

M Mirbabaie, S Stieglitz, J Priesmeyer… - HMD Praxis der …, 2019 - Springer
This article presents the conceptual platform Innovari, which can be used to support
collaborative, digital innovation processes in enterprises. The rapidly changing globalized …