A taxonomy of social cues for conversational agents
Conversational agents (CAs) are software-based systems designed to interact with humans
using natural language and have attracted considerable research interest in recent years …
using natural language and have attracted considerable research interest in recent years …
A Comprehensive Review of Data‐Driven Co‐Speech Gesture Generation
Gestures that accompany speech are an essential part of natural and efficient embodied
human communication. The automatic generation of such co‐speech gestures is a long …
human communication. The automatic generation of such co‐speech gestures is a long …
Affective body expression perception and recognition: A survey
A Kleinsmith… - IEEE Transactions on …, 2012 - ieeexplore.ieee.org
Thanks to the decreasing cost of whole-body sensing technology and its increasing
reliability, there is an increasing interest in, and understanding of, the role played by body …
reliability, there is an increasing interest in, and understanding of, the role played by body …
A review of eye gaze in virtual agents, social robotics and hci: Behaviour generation, user interaction and perception
A person's emotions and state of mind are apparent in their face and eyes. As a Latin
proverb states:'The face is the portrait of the mind; the eyes, its informers'. This presents a …
proverb states:'The face is the portrait of the mind; the eyes, its informers'. This presents a …
Towards a common framework for multimodal generation: The behavior markup language
This paper describes an international effort to unify a multimodal behavior generation
framework for Embodied Conversational Agents (ECAs). We propose a three stage model …
framework for Embodied Conversational Agents (ECAs). We propose a three stage model …
A panorama of artificial and computational intelligence in games
This paper attempts to give a high-level overview of the field of artificial and computational
intelligence (AI/CI) in games, with particular reference to how the different core research …
intelligence (AI/CI) in games, with particular reference to how the different core research …
[LIBRO][B] Virtual humans: Today and tomorrow
D Burden, M Savin-Baden - 2019 - taylorfrancis.com
Virtual Humans provides a much-needed definition of what constitutes a 'virtual human'and
places virtual humans within the wider context of Artificial Intelligence development. It …
places virtual humans within the wider context of Artificial Intelligence development. It …
Examining the use of nonverbal communication in virtual agents
Virtual agents are systems that add a social dimension to computing, often featuring not only
natural language input but also an embodiment or avatar. This allows them to take on a …
natural language input but also an embodiment or avatar. This allows them to take on a …
Nonverbal behavior generator for embodied conversational agents
Believable nonverbal behaviors for embodied conversational agents (ECA) can create a
more immersive experience for users and improve the effectiveness of communication. This …
more immersive experience for users and improve the effectiveness of communication. This …
[LIBRO][B] Life-like characters: tools, affective functions, and applications
H Prendinger, M Ishizuka - 2004 - books.google.com
Life-like characters is one of the most exciting technologies for human-computer interface
applications today. They convincingly take the roles of virtual presenters, synthetic actors …
applications today. They convincingly take the roles of virtual presenters, synthetic actors …