Face recognition from video: A condensation approach

S Zhou, V Krueger, R Chellappa - Proceedings of fifth IEEE …, 2002 - ieeexplore.ieee.org
The aim of this work is to investigate how to exploit the temporal information in a video
sequence for the task of face recognition. Following the approach in (Li and Chellappa …

Comparison in deformation behavior, microstructure, and failure mechanism of nickel base alloy 625 under two strain rates

M Liu, Q Wang, Y Cai, D Lu, T Wang, Y Pei, H Zhang… - Materials, 2021 - mdpi.com
Tensile deformation behavior and microstructure of nickel-base superalloy Inconel 625 are
investigated under different strain rates of 5× 10− 4 s− 1 and 5× 10− 5 s− 1. According to the …

Interscopic user interface concepts for fish tank virtual reality systems

F Stenicke, T Ropinski, G Bruder… - 2007 IEEE Virtual …, 2007 - ieeexplore.ieee.org
In this paper we introduce new user interface concepts for fish tank virtual reality (VR)
systems based on autostereoscopic (AS) display technologies. Such AS displays allow to …

Towards applicable 3D user interfaces for everyday working environments

F Steinicke, T Ropinski, G Bruder, K Hinrichs - … Interaction–INTERACT 2007 …, 2007 - Springer
Desktop environments represent a powerful user interface and have been used as the de
facto standard human-computer interaction paradigm for over 20 years. But the rising …

[BOOK][B] 3d user interfaces for collaborative work

F Steinicke, G Bruder, K Hinrichs, T Ropinski, M Lopes - 2008 - academia.edu
Desktop environments have proven to be a powerful user interface and are used as the de
facto standard human-computer interaction paradigm for over 20 years. However, there is a …

A simplified level editor

B Cowan, B Kapralos - 2011 IEEE International Games …, 2011 - ieeexplore.ieee.org
The majority of game engines include their own level editing software (a level editor) which
can take months or even years for a user to become proficient with. Level editors often …

Simulating human visual imagination: Scaling and placement of objects in procedural generation of 3D scenes

TJ Bourque - 2021 - repository.library.carleton.ca
Although there is already quite a bit of research on the uses of imagination, there is a gap
involving how exactly mental images are created (Davies et al., 2011), and more specifically …

3D modeling and design supported via interscopic interaction strategies

F Steinicke, T Ropinski, G Bruder, K Hinrichs - … -Computer Interaction. HCI …, 2007 - Springer
Abstract 3D modeling applications are widely used in many application domains ranging
from CAD to industrial or graphics design. Desktop environments have proven to be a …

[CITATION][C] Constraint-basierte 3D-Interaktionen zur Gestaltung von Planungsentwürfen

S Merten, K Berlin - 2002 - AGIT