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Accessibility in video games: a systematic review
J Aguado-Delgado, JM Gutierrez-Martinez… - Universal Access in the …, 2020 - Springer
Video games are software products with several purposes that are growing in strength and
weight in society. However, there is one noticeable problem about them; in most cases, their …
weight in society. However, there is one noticeable problem about them; in most cases, their …
A survey of interactive systems based on brain-computer interfaces
ALS Ferreira, LC de Miranda… - Journal on …, 2013 - journals-sol.sbc.org.br
Abstract Brain-Computer Interface (BCI) enables users to interact with a computer only
through their brain biological signals, without the need to use muscles. BCI is an emerging …
through their brain biological signals, without the need to use muscles. BCI is an emerging …
[PDF][PDF] Investigating the Emotiv EPOC for cognitive control in limited training time
M Lang - 2012 - ir.canterbury.ac.nz
Brain-computer interfaces (BCI) that utilise electroencephalography (EEG) have been
studied for many years as a means of communication and control for physically disabled …
studied for many years as a means of communication and control for physically disabled …
Video game accessibility in the top-level genres
T Guzsvinecz - Universal Access in the Information Society, 2024 - Springer
This study aims to investigate the relationship between top-level game genres, release
dates, game modes, and accessibility features in commercial video games. For this goal …
dates, game modes, and accessibility features in commercial video games. For this goal …
BCI framework based on games to teach people with cognitive and motor limitations
Abstract Nowadays, Human-Computer Interaction (HCI) systems eg keyboard, mouse and
touch screen are frequently used by anyone. However, those ways to interact with …
touch screen are frequently used by anyone. However, those ways to interact with …
Implementation of an inexpensive EEG headset for the pattern recognition purpose
There are many types of bio-signals with various control application prospects. In this work
possible control application domain of electroencephalographic signal obtained from an …
possible control application domain of electroencephalographic signal obtained from an …
Human computer interaction using BCI based on sensorimotor rhythm
R Vargic, M Chlebo, J Kacur - 2015 IEEE 19th International …, 2015 - ieeexplore.ieee.org
Human computer interaction has great variety of options. Beside others the brain computer
interface (BCI) using noninvasive acquisition methods gains attraction in the last years. The …
interface (BCI) using noninvasive acquisition methods gains attraction in the last years. The …
Applying the Norman 1986 user-centered model to post-WIMP UIs: Theoretical predictions and empirical outcomes
GM Poor, SD Jaffee, LM Leventhal… - ACM Transactions on …, 2016 - dl.acm.org
In recent decades,“post-WIMP” interactions have revolutionized user interfaces (UIs) and led
to improved user experiences. However, accounts of post-WIMP UIs typically do not provide …
to improved user experiences. However, accounts of post-WIMP UIs typically do not provide …
Design and implementation of brain computer interface based robot motion control
D Tripathy, JL Raheja - Proceedings of the 3rd International Conference …, 2015 - Springer
In this paper, a Brain Computer Interactive (BCI) robot motion control system for patients'
assistance is designed and implemented. The proposed system acquires data from the …
assistance is designed and implemented. The proposed system acquires data from the …
Accessibility, Self-Efficacy, Flow, and Their Relationship to the Gameplay Experience of Fighting Games
JSA Sanchez - 2024 - search.proquest.com
This study investigates the impact of video game accessibility in the context of fighting
games. It further explores how accessibility influences perceived self-efficacy within the …
games. It further explores how accessibility influences perceived self-efficacy within the …