On doing relevant and rigorous experiments: Review and recommendations

S Lonati, BF Quiroga, C Zehnder, J Antonakis - Journal of Operations …, 2018 - Elsevier
Although experiments are the gold standard for establishing causality, several threats can
undermine the internal validity of experimental findings. In this article, we first discuss these …

Digital twin for integration of design-manufacturing-maintenance: an overview

Y Fu, G Zhu, M Zhu, F Xuan - Chinese Journal of Mechanical Engineering, 2022 - Springer
Traditional design, manufacturing and maintenance are run and managed independently
under their own rules and regulations in an increasingly time-and-cost ineffective manner. A …

[HTML][HTML] Can you smell the (virtual) roses? The influence of olfactory cues in virtual reality on immersion and positive brand responses

K Cowan, S Ketron, A Kostyk, K Kristofferson - Journal of retailing, 2023 - Elsevier
Virtual reality (VR) has grown in popularity and technological ability, offering wider potential
for retailers to immerse consumers in branded experiences. On the industry side, experts …

Prioritizing marketing research in virtual reality: Development of an immersion/fantasy typology

K Cowan, S Ketron - European Journal of Marketing, 2019 - emerald.com
Purpose Virtual reality (VR) is of increasing interest to marketers because it can be used to
explore and proactively shape long-term futures, co-create value with consumers, and foster …

Virtual reality experiments in economics

A Innocenti - Journal of behavioral and experimental economics, 2017 - Elsevier
The paper provides a review of research using virtual reality as a laboratory tool in
economics. It addresses the question of whether behavior in virtual environments is a …

Perception is reality… How digital retail environments influence brand perceptions through presence

K Cowan, N Spielmann, E Horn, C Griffart - Journal of Business Research, 2021 - Elsevier
How and when should retailers use 360-virtual reality (VR) versus other media? What role
does haptic sensory information play in VR and can consumers actually imagine touch? The …

[HTML][HTML] VR in customer-centered marketing: Purpose-driven design

A Kostyk, J Sheng - Business Horizons, 2023 - Elsevier
Despite the annual growth of the virtual reality (VR) market, many businesses–especially
small and medium-sized ones–have been slow to adopt VR in their marketing. As many …

Using virtual environments to improve the realism of choice experiments: A case study about coastal erosion management

Y Matthews, R Scarpa, D Marsh - Journal of Environmental Economics and …, 2017 - Elsevier
Choice experiment surveys are commonly used to assess the general public׳ s willingness
to pay for different levels of environmental quality. However, respondents need to …

Business meetings in the metaverse: stakeholder views evolve

M Besson, S Gauttier - Journal of Business Strategy, 2024 - emerald.com
Purpose Organizations have started using the metaverse to sell non-fungible tokens,
execute engineering processes and conduct business meetings. A condition of creating …

Personalizing 3D virtual fashion stores: Exploring modularity with a typology of atmospherics based on user input

J Wu, S Song, CH Whang - Information & Management, 2021 - Elsevier
This research develops a typology of atmospherics that contains user-identified modules
and modular options for personalizing 3D virtual fashion stores. A content analysis of 46 …