The State of Pilot Study Reporting in Crowdsourcing: A Reflection on Best Practices and Guidelines

J Oppenlaender, T Abbas, U Gadiraju - … of the ACM on Human-Computer …, 2024 - dl.acm.org
Pilot studies are an essential cornerstone of the design of crowdsourcing campaigns, yet
they are often only mentioned in passing in the scholarly literature. A lack of details …

Serious games for and as cultural heritage

B Bontchev - Digital Presentation and Preservation of Cultural and …, 2015 - ceeol.com
Contemporary methods of preserving cultural heritage rely highly on digitization and
archiving as foundations for develo** various virtual heritage applications. During last two …

A collaborative approach for semantic time-based video annotation using gamification

P Viana, JP Pinto - Human-centric Computing and Information Sciences, 2017 - Springer
Efficient access to large scale video assets, may it be our life memories in our hard drive or a
broadcaster archive which the company is eager to sell, requires content to be conveniently …

The BBC world service archive prototype

Y Raimond, T Ferne, M Smethurst, G Adams - Journal of web semantics, 2014 - Elsevier
Most broadcasters have accumulated large audio and video archives stretching back over
many decades. For example the BBC World Service radio archive includes around 70,000 …

Combining user reputation and provenance analysis for trust assessment

D Ceolin, P Groth, V Maccatrozzo, W Fokkink… - Journal of Data and …, 2016 - dl.acm.org
Trust is a broad concept that in many systems is often reduced to user reputation alone.
However, user reputation is just one way to determine trust. The estimation of trust can be …

Time‐based tags for fiction movies: comparing experts to novices using a video labeling game

LM Estrada, M Hildebrand, V de Boer… - Journal of the …, 2017 - Wiley Online Library
The cultural heritage sector has embraced social tagging as a way to increase both access
to online content and to engage users with their digital collections. In this article, we build on …

Automated evaluation of crowdsourced annotations in the cultural heritage domain

A Nottamkandath, J Oosterman, D Ceolin… - … Reasoning for the …, 2014 - research.tue.nl
Cultural heritage institutions are employing crowdsourcing techniques to enrich their
collection. However, assessing the quality of crowdsourced annotations is a challenge for …

Studying user browsing behavior through gamified search tasks

J He, M Bron, L Azzopardi, A de Vries - Proceedings of the First …, 2014 - dl.acm.org
Typical crowdsourcing tasks ask workers to label images or make relevance judgements, as
a low cost alternative to lab based user studies. More recently, gamification has been …

Collaborative solving in a human computing game using a market, skills and challenges

O Tremblay-Savard, A Butyaev… - Proceedings of the 2016 …, 2016 - dl.acm.org
Crowdsourcing with human-computing games is now a well-established approach to help
solving difficult computational problems (eg Foldit, Phylo). The current strategies used to …

Short video metadata acquisition game

A Masiar, J Simko - … workshop on semantic and social media …, 2015 - ieeexplore.ieee.org
Gathering proper descriptive metadata for multimedia resources is nowadays essential for
effective information processing, recommendation and personalization. And, we still need to …