Future challenges for vection research: definitions, functional significance, measures, and neural bases
This paper discusses four major challenges facing modern vection research. Challenge 1
(Defining Vection) outlines the different ways that vection has been defined in the literature …
(Defining Vection) outlines the different ways that vection has been defined in the literature …
[BOOK][B] Handbook of virtual environments: Design, implementation, and applications
KS Hale, KM Stanney - 2014 - books.google.com
This second edition of a bestseller presents systematic and extensive coverage of the
primary areas of research and development within VE technology. It brings together a …
primary areas of research and development within VE technology. It brings together a …
Effects of steering locomotion and teleporting on cybersickness and presence in HMD-based virtual reality
While head-mounted display-based virtual reality (VR) can produce compelling feelings of
presence (or “being there”) in its users, it also often induces motion sickness. This study …
presence (or “being there”) in its users, it also often induces motion sickness. This study …
Cybersickness in head-mounted displays is caused by differences in the user's virtual and physical head pose
Sensory conflict, eye-movement, and postural instability theories each have difficulty
accounting for the motion sickness experienced during head-mounted display based virtual …
accounting for the motion sickness experienced during head-mounted display based virtual …
Effects of dynamic field-of-view restriction on cybersickness and presence in HMD-based virtual reality
The phenomenon of cybersickness is currently hindering the mass market adoption of head-
mounted display (HMD) virtual reality (VR) technologies. This study examined the effects of …
mounted display (HMD) virtual reality (VR) technologies. This study examined the effects of …
Effects of postural stability, active control, exposure duration and repeated exposures on HMD induced cybersickness
D Risi, S Palmisano - Displays, 2019 - Elsevier
Cybersickness is common during head-mounted display (HMD) based virtual reality. This
study examined whether it is possible to:(1) identify people who are more susceptible to this …
study examined whether it is possible to:(1) identify people who are more susceptible to this …
Reductions in sickness with repeated exposure to HMD-based virtual reality appear to be game-specific
S Palmisano, R Constable - Virtual Reality, 2022 - Springer
While head-mounted display (HMD) based gaming is often limited by cybersickness,
research suggests that repeated exposure to virtual reality (VR) can reduce the severity of …
research suggests that repeated exposure to virtual reality (VR) can reduce the severity of …
Differences in virtual and physical head orientation predict sickness during active head-mounted display-based virtual reality
During head-mounted display (HMD)-based virtual reality (VR), head movements and
motion-to-photon-based display lag generate differences in our virtual and physical head …
motion-to-photon-based display lag generate differences in our virtual and physical head …
On your feet! enhancing vection in leaning-based interfaces through multisensory stimuli
When navigating larger virtual environments and computer games, natural walking is often
unfeasible. Here, we investigate how alternatives such as joystick-or leaning-based …
unfeasible. Here, we investigate how alternatives such as joystick-or leaning-based …
Beyond the eye: multisensory contributions to the sensation of illusory self-motion (Vection)
Vection is typically defined as the embodied illusion of self-motion in the absence of real
physical movement through space. Vection can occur in real-life situations (eg,'train illusion') …
physical movement through space. Vection can occur in real-life situations (eg,'train illusion') …