Future challenges for vection research: definitions, functional significance, measures, and neural bases

S Palmisano, RS Allison, MM Schira… - Frontiers in …, 2015 - frontiersin.org
This paper discusses four major challenges facing modern vection research. Challenge 1
(Defining Vection) outlines the different ways that vection has been defined in the literature …

[BOOK][B] Handbook of virtual environments: Design, implementation, and applications

KS Hale, KM Stanney - 2014 - books.google.com
This second edition of a bestseller presents systematic and extensive coverage of the
primary areas of research and development within VE technology. It brings together a …

Effects of steering locomotion and teleporting on cybersickness and presence in HMD-based virtual reality

J Clifton, S Palmisano - Virtual Reality, 2020 - Springer
While head-mounted display-based virtual reality (VR) can produce compelling feelings of
presence (or “being there”) in its users, it also often induces motion sickness. This study …

Cybersickness in head-mounted displays is caused by differences in the user's virtual and physical head pose

S Palmisano, RS Allison, J Kim - Frontiers in Virtual Reality, 2020 - frontiersin.org
Sensory conflict, eye-movement, and postural instability theories each have difficulty
accounting for the motion sickness experienced during head-mounted display based virtual …

Effects of dynamic field-of-view restriction on cybersickness and presence in HMD-based virtual reality

J Teixeira, S Palmisano - Virtual Reality, 2021 - Springer
The phenomenon of cybersickness is currently hindering the mass market adoption of head-
mounted display (HMD) virtual reality (VR) technologies. This study examined the effects of …

Effects of postural stability, active control, exposure duration and repeated exposures on HMD induced cybersickness

D Risi, S Palmisano - Displays, 2019 - Elsevier
Cybersickness is common during head-mounted display (HMD) based virtual reality. This
study examined whether it is possible to:(1) identify people who are more susceptible to this …

Reductions in sickness with repeated exposure to HMD-based virtual reality appear to be game-specific

S Palmisano, R Constable - Virtual Reality, 2022 - Springer
While head-mounted display (HMD) based gaming is often limited by cybersickness,
research suggests that repeated exposure to virtual reality (VR) can reduce the severity of …

Differences in virtual and physical head orientation predict sickness during active head-mounted display-based virtual reality

S Palmisano, RS Allison, J Teixeira, J Kim - Virtual Reality, 2023 - Springer
During head-mounted display (HMD)-based virtual reality (VR), head movements and
motion-to-photon-based display lag generate differences in our virtual and physical head …

On your feet! enhancing vection in leaning-based interfaces through multisensory stimuli

E Kruijff, A Marquardt, C Trepkowski… - Proceedings of the …, 2016 - dl.acm.org
When navigating larger virtual environments and computer games, natural walking is often
unfeasible. Here, we investigate how alternatives such as joystick-or leaning-based …

Beyond the eye: multisensory contributions to the sensation of illusory self-motion (Vection)

BE Riecke, B Murovec, JL Campos, B Keshavarz - Multisensory Research, 2023 - brill.com
Vection is typically defined as the embodied illusion of self-motion in the absence of real
physical movement through space. Vection can occur in real-life situations (eg,'train illusion') …