Haptic interfaces for virtual reality: Challenges and research directions
The sense of touch (haptics) has been applied in several areas such as tele-haptics, tele-
medicine, training, education, and entertainment. As of today, haptics is used and explored …
medicine, training, education, and entertainment. As of today, haptics is used and explored …
Design guidelines for limiting and eliminating virtual reality-induced symptoms and effects at work: a comprehensive, factor-oriented review
Virtual reality (VR) can induce side effects known as virtual reality-induced symptoms and
effects (VRISE). To address this concern, we identify a literature-based listing of these …
effects (VRISE). To address this concern, we identify a literature-based listing of these …
Season traveller: Multisensory narration for enhancing the virtual reality experience
N Ranasinghe, P Jain, N Thi Ngoc Tram… - Proceedings of the …, 2018 - dl.acm.org
In the same way that we experience the real-world through a range of senses, experiencing
a virtual environment through multiple sensory modalities may augment both our presence …
a virtual environment through multiple sensory modalities may augment both our presence …
The Vicarios Virtual Reality Interface for Remote Robotic Teleoperation: Teleporting for Intuitive Tele-manipulation
Intuitive interaction is the cornerstone of accurate and effective performance in remote
robotic teleoperation. It requires high-fidelity in control actions as well as perception (vision …
robotic teleoperation. It requires high-fidelity in control actions as well as perception (vision …
Haptic around: multiple tactile sensations for immersive environment and interaction in virtual reality
In this paper, we present Haptic Around, a hybrid-haptic feedback system, which utilizes fan,
hot air blower, mist creator and heat light to recreate multiple tactile sensations in virtual …
hot air blower, mist creator and heat light to recreate multiple tactile sensations in virtual …
Effects of Travel Modes on Performances and User Comfort: A Comparison between ArmSwinger and Teleporting
G Loup, E Loup-Escande - International Journal of Human …, 2019 - Taylor & Francis
ABSTRACT The commercialization of Head-Mounted Displays (HMDs) aimed at the general
public has led several videogame and virtual reality companies to offer new modes for …
public has led several videogame and virtual reality companies to offer new modes for …
Headwind: Enhancing teleportation experience in vr by simulating air drag during rapid motion
Teleportation, which instantly moves users from their current location to the target location,
has become the most popular locomotion technique in VR games. It enables fast navigation …
has become the most popular locomotion technique in VR games. It enables fast navigation …
A modular visuo-haptic mixed reality (VHMR) aided prototype technique for in-vehicle human-machine interaction (HMI) evaluations
D Song, W Yuan, MA Chao, T Han - Journal of Engineering Design, 2022 - Taylor & Francis
Virtual Prototy** is a robust method to greatly reduce the labour cost and time required of
the vehicle prototype. Still, the absence of the haptic sensory channel degrades the …
the vehicle prototype. Still, the absence of the haptic sensory channel degrades the …
SceneFusion: Room-Scale Environmental Fusion for Efficient Traveling Between Separate Virtual Environments
Traveling between scenes has become a major requirement for navigation in numerous
virtual reality (VR) social platforms and game applications, allowing users to efficiently …
virtual reality (VR) social platforms and game applications, allowing users to efficiently …
Larger step faster speed: Investigating gesture-amplitude-based locomotion in place with different virtual walking speed in virtual reality
In this paper, we present a series of user studies to investigate the technique of gesture-
amplitude-based walking-speed control for locomotion in place (LIP) in virtual reality (VR) …
amplitude-based walking-speed control for locomotion in place (LIP) in virtual reality (VR) …