[HTML][HTML] A Systematic Review of Serious Games in the Era of Artificial Intelligence, Immersive Technologies, the Metaverse, and Neurotechnologies: Transformation …

E Mitsea, A Drigas, C Skianis - Electronics, 2025 - mdpi.com
Background: Serious games (SGs) are primarily aimed at promoting learning, skills training,
and rehabilitation. Artificial intelligence, immersive technologies, the metaverse, and …

Videogames and guns in adolescents: T ests of a bipartite theory

O Turel - Computers in human behavior, 2020 - Elsevier
The possible role of video gaming in imprinting aggressive and specifically gun-related
behaviors has been elusive, and findings regarding these associations have been …

Benchmark application for scenario analysis in the educational chatbots development

VMR Santos, FPA Medeiros, HB Lira… - 2021 XVI Latin …, 2021 - ieeexplore.ieee.org
There are several platforms and engines for building general-purpose chatbots. The
application context must be considered when deciding which technologies to use. This work …

[PDF][PDF] AI AND SPECIAL EDUCATION: INCLUSIVE PRACTICE AND SUPPORT

A Parveen, F Bashir, AN Ganie, S Jan - iipseries.org
Artificial intelligence (AI) technology has refashioned computer tools, allowing them to do a
variety of jobs while simulating human intelligence and problem-solving abilities. AI has …

Uma revisão integrativa sobre o uso de Chatbot para subsidiar o ensino na área da saúde

JRV Cursino, AA Calista, JEM Nascimento… - 2020 - repositorio.ufc.br
Introdução: O crescimento do uso de tecnologias educacionais se intensificou com o passar
dos anos. Uma dessas tecnologias é o Chatbots, um Agente Inteligente de diálogo por meio …