A separate reality: An update on place illusion and plausibility in virtual reality

M Slater, D Banakou, A Beacco, J Gallego… - Frontiers in virtual …, 2022 - frontiersin.org
We review the concept of presence in virtual reality, normally thought of as the sense of
“being there” in the virtual world. We argued in a 2009 paper that presence consists of two …

Analysis of physiological responses to a social situation in an immersive virtual environment

M Slater, C Guger, G Edlinger, R Leeb… - …, 2006 - ieeexplore.ieee.org
An experiment was conducted in a Cave-like environment to explore the relationship
between physiological responses and breaks in presence and utterances by virtual …

Improving social presence in human-agent interaction

A Pereira, R Prada, A Paiva - Proceedings of the SIGCHI conference on …, 2014 - dl.acm.org
Humans have a tendency to consider media devices as social beings. Social agents and
artificial opponents can be examined as one instance of this effect. With today's technology it …

[PDF][PDF] Presence and embodiment in mobile phone communication

R Rettie - PsychNology Journal, 2005 - eprints.kingston.ac.uk
This paper explores the temporal and spatial characteristics of mobile phone
communication, comparing the experience of presence in phone calls and in virtual reality …

La présence en réalité virtuelle, une approche centrée utilisateur

P Bouvier - 2009 - theses.hal.science
Nous présentons une refondation théorique de la réalité virtuelle. Celle-ci est marquée par
la conviction profonde de définir la réalité virtuelle comme une expérience médiatisée …

Navigating virtual reality by thought: What is it like?

D Friedman, R Leeb, C Guger, A Steed… - Presence …, 2007 - direct.mit.edu
We have set up a brain-computer interface (BCI) to be used as an input device to a highly
immersive virtual reality CAVE-like system. We have carried out two navigation experiments …

[PDF][PDF] Building characters: Lessons drawn from virtual environments

V Vinayagamoorthy, A Steed, M Slater - Proceedings of Toward …, 2005 - academia.edu
There are a number of common research problems encountered in building applications
which involve the usage of virtual characters or sociable robots, especially when the …

Effects of visual cues and sustained attention on spatial presence in virtual environments based on spatial and object distinction

S Lee, GJ Kim - Interacting with computers, 2008 - academic.oup.com
This article reports two human experiments to investigate the effects of visual cues and
sustained attention on spatial presence over a period of prolonged exposure in virtual …

Dwelling in Second Life? A phenomenological evaluation of online virtual worlds

C Houliez, E Gamble - Virtual Reality, 2013 - Springer
In previous research on virtual worlds, the question of whether virtual space can be
evaluated just like “real world” space has not been fully addressed. This paper challenges …

The brainarium: an interactive immersive tool for brain education, art, and neurotherapy

R Grandchamp, A Delorme - Computational intelligence and …, 2016 - Wiley Online Library
Recent theoretical and technological advances in neuroimaging techniques now allow brain
electrical activity to be recorded using affordable and user‐friendly equipment for …