A review of cybersickness in head-mounted displays: raising attention to individual susceptibility

N Tian, P Lopes, R Boulic - Virtual Reality, 2022 - Springer
Cybersickness still poses a significant challenge to the widespread usage of virtual reality,
leading to different levels of discomfort and potentially breaking the immersive experience …

“Are you feeling sick?”–A systematic literature review of cybersickness in virtual reality

N Biswas, A Mukherjee, S Bhattacharya - ACM Computing Surveys, 2024 - dl.acm.org
Cybersickness (CS), also known as visually induced motion sickness (VIMS), is a condition
that can affect individuals when they interact with virtual reality (VR) technology. This …

Reduction of cybersickness in head mounted displays use: A systematic review and taxonomy of current strategies

S Ang, J Quarles - Frontiers in Virtual reality, 2023 - frontiersin.org
This literature review examines the existing research into cybersickness reduction with
regards to head mounted display use. Cybersickness refers to a collection of negative …

Virtual reality sickness mitigation methods: A comparative study in a racing game

R Shi, HN Liang, Y Wu, D Yu, W Xu - … of the ACM on Computer Graphics …, 2021 - dl.acm.org
Using virtual reality (VR) head-mounted displays (HMDs) can induce VR sickness. VR
sickness can cause strong discomfort, decrease users' presence and enjoyment, especially …

Towards a bedder future: A study of using virtual reality while lying down

T Van Gemert, K Hornbæk, J Knibbe… - Proceedings of the 2023 …, 2023 - dl.acm.org
Most contemporary Virtual Reality (VR) experiences are made for standing users. However,
when a user is lying down—either by choice or necessity—it is unclear how they can walk …

Influence of user posture and virtual exercise on impression of locomotion during VR observation

J Saint-Aubert, M Cogné, I Bonan… - … on Visualization and …, 2022 - ieeexplore.ieee.org
A seated user watching his avatar walking in Virtual Reality (VR) may have an impression of
walking. In this paper, we show that such an impression can be extended to other postures …

Evaluation of a virtual reality training tool for firefighters responding to transportation incidents with dangerous goods

M Berthiaume, M Kinateder, B Emond… - Education and …, 2024 - Springer
Access to dangerous goods training for firefighters in remote areas is limited for financial
and logistical reasons. Virtual reality (VR) is a promising solution for this challenge as it is …

On the effect of the vertical axis alignment on cybersickness and game experience in a supine posture

N Tian, R Clément, P Lopes… - 2020 IEEE Conference on …, 2020 - ieeexplore.ieee.org
Cybersickness is still an inevitable adverse effect when using VR systems, resulting in
different levels of discomfort, and potentially breaking the immersive experience. To date …

Investigating the effects of density and opacity of rest frames for VR sickness reduction

M Baek, H Kim - Virtual Reality, 2025 - Springer
One of the side effects of VR experiences, VR sickness, resembles real motion sickness and
can cause discomfort for VR users. Rest Frame (RF) is a set of virtual objects independent of …

Towards designing games for experimental protocols investigating human-based phenomena

P Lopes, R Boulic - Proceedings of the 15th International Conference on …, 2020 - dl.acm.org
Over the past few years scientific research has opened up to the idea of using digital games
for human-based studies. Fields such as Neuroscience, Medical and Affective Computing …