Minecraft for Education: Promoting Social and Emotional Learning in Mathematics

WN Yanuarto, E Setyaningsih… - JPI (Jurnal …, 2023 - ejournal.undiksha.ac.id
The usage of games, which have been around for a very long time and have been the focus
of research for a number of years, is a component of mathematical education. The usage of …

Teaching of Make Prototype Step of Design Process by E-tutors in Open and Distance e-Learning Context

M Sedio - International e-Journal of Educational Studies, 2022 - dergipark.org.tr
The ODeL model is noted for its unique approach to courses, especially that aimed at
producing future entrepreneurs. The make prototype part of the design process is viewed as …

Design thinking as a performance-based assessment in the culture-based lessons in geometry

SI Had**or, AT Buan - AIP Conference Proceedings, 2024 - pubs.aip.org
In response to the challenges posed by the pandemic, this study aimed to enhance the
learning experience of Grade 10 learners through the development of culture-based Self …

Immersive Learning Methods and Their Impact on the Perception of Learning Material

KA Arzhanova, DV Dolgopolov, VS Starostin - … Innovations and Sustainable …, 2023 - Springer
The contribution discusses immersive teaching methods used in the engineering education,
such as VR technologies, the video game mechanics for learning purposes (Minecraft, etc.) …

[인용][C] MATEMATİK EĞİTİMİNDE TASARIM ODAKLI DÜŞÜNME VE BİLGİ İŞLEMSEL DÜŞÜNME İLE ZENGİNLEŞTİRİLMİŞ BİR ÖĞRETİM TASARIMI

B Yıldız - 2023 - Eğitim Bilimleri Enstitüsü

[인용][C] Matematik Eğitiminde Tasarım Odaklı Düşünme ve Bilgi İşlemsel Düşünme ile Zenginleştirilmiş Bir Öğretim Tasarımı

MN Köroğlu - 2023 - Eğitim Bilimleri Enstitüsü