Reimagining the avatar dream: Modeling social identity in digital media

DF Harrell, CU Lim - Communications of the ACM, 2017 - dl.acm.org
Reimagining the avatar dream: modeling social identity in digital media Page 1 50
COMMUNICATIONS OF THE ACM | JULY 2017 | VOL. 60 | NO. 7 contributed articles ILL US …

Enabling critical self-reflection through roleplay with chimeria: Grayscale

P Ortiz, DF Harrell - Proceedings of the 2018 Annual Symposium on …, 2018 - dl.acm.org
The human-computer interaction (HCI) field includes a long-standing community interested
in designing systems to enable user reflection. In this work, we present our findings on how …

On the plane: A roleplaying game for simulating ingroup-outgroup biases in virtual reality

C Yildirim, DF Harrell - 2022 IEEE International Conference on …, 2022 - ieeexplore.ieee.org
Many conflicts emanate from failure to understand others' perspectives. Computationally
supported roleplaying games have the potential to promote successful perspective taking …

[PDF][PDF] Authoring conversational narratives in games with the Chimeria platform.

DF Harrell, D Kao, CU Lim, J Lipshin, A Sutherland… - FDG, 2014 - people.csail.mit.edu
Conversations between characters are important aspects of many videogames. However,
most such conversational interactions in videogames are quite limited in how they take into …

Automatic extraction of reversal-type punch lines in shin'ichi hoshi's flash fictions

H Murai - Journal of the Japanese Association for Digital …, 2017 - jstage.jst.go.jp
This paper proposes a method for describing narrative structure that focuses on the behavior
of characters in a story. In this approach, focus, polarity, dynamic, motivation, and result are …

Chimeria: Grayscale: an interactive narrative for provoking critical reflection on gender discrimination

DF Harrell, P Ortiz, P Downs, M Wagoner, E Carré… - 2018 - dspace.mit.edu
Roleplaying has a history of serving diverse aims, including art, entertainment, therapeutic
purposes, and political action (Piper 1973; Gygax 1978; Boal 1993; Matthews et al. 2014) …

Method and system modeling social identity in digital media with dynamic group membership

DA Harrell - US Patent 10,213,689, 2019 - Google Patents
US10213689B2 - Method and system modeling social identity in digital media with dynamic
group membership - Google Patents US10213689B2 - Method and system modeling social …

[PDF][PDF] Stories of stigma and acceptance using the chimeria platform

DF Harrell, D Kao, CU Lim, J Lipshin… - Proceedings of the …, 2014 - people.csail.mit.edu
People categorize each other in many avenues of our lives; these categories also play out in
our fictions and games. For example, within role-playing games (RPGs), racial …

Playable experiences at AIIDE 2017

M Treanor, N Warren, M Reed, A Smith… - Proceedings of the …, 2017 - ojs.aaai.org
Playable Experiences at AIIDE 2017 Page 1 Playable Experiences at AIIDE 2017 Mike
Treanor American University treanor@american.edu Nicholas Warren, Mason Reed, Adam …

[PDF][PDF] Making First Impressions: A Playable Model of Cross-Cultural Trust Building.

H Morrison, C Martens - INT/WICED@ AIIDE, 2018 - ceur-ws.org
Interactive narrative provides opportunities for facilitating empathy and social skills due to
the transportive effects created by roleplay and choicemaking. Cross-cultural competency, or …