Reimagining the avatar dream: Modeling social identity in digital media
DF Harrell, CU Lim - Communications of the ACM, 2017 - dl.acm.org
Reimagining the avatar dream: modeling social identity in digital media Page 1 50
COMMUNICATIONS OF THE ACM | JULY 2017 | VOL. 60 | NO. 7 contributed articles ILL US …
COMMUNICATIONS OF THE ACM | JULY 2017 | VOL. 60 | NO. 7 contributed articles ILL US …
Enabling critical self-reflection through roleplay with chimeria: Grayscale
P Ortiz, DF Harrell - Proceedings of the 2018 Annual Symposium on …, 2018 - dl.acm.org
The human-computer interaction (HCI) field includes a long-standing community interested
in designing systems to enable user reflection. In this work, we present our findings on how …
in designing systems to enable user reflection. In this work, we present our findings on how …
On the plane: A roleplaying game for simulating ingroup-outgroup biases in virtual reality
C Yildirim, DF Harrell - 2022 IEEE International Conference on …, 2022 - ieeexplore.ieee.org
Many conflicts emanate from failure to understand others' perspectives. Computationally
supported roleplaying games have the potential to promote successful perspective taking …
supported roleplaying games have the potential to promote successful perspective taking …
[PDF][PDF] Authoring conversational narratives in games with the Chimeria platform.
Conversations between characters are important aspects of many videogames. However,
most such conversational interactions in videogames are quite limited in how they take into …
most such conversational interactions in videogames are quite limited in how they take into …
Automatic extraction of reversal-type punch lines in shin'ichi hoshi's flash fictions
H Murai - Journal of the Japanese Association for Digital …, 2017 - jstage.jst.go.jp
This paper proposes a method for describing narrative structure that focuses on the behavior
of characters in a story. In this approach, focus, polarity, dynamic, motivation, and result are …
of characters in a story. In this approach, focus, polarity, dynamic, motivation, and result are …
Chimeria: Grayscale: an interactive narrative for provoking critical reflection on gender discrimination
DF Harrell, P Ortiz, P Downs, M Wagoner, E Carré… - 2018 - dspace.mit.edu
Roleplaying has a history of serving diverse aims, including art, entertainment, therapeutic
purposes, and political action (Piper 1973; Gygax 1978; Boal 1993; Matthews et al. 2014) …
purposes, and political action (Piper 1973; Gygax 1978; Boal 1993; Matthews et al. 2014) …
Method and system modeling social identity in digital media with dynamic group membership
DA Harrell - US Patent 10,213,689, 2019 - Google Patents
US10213689B2 - Method and system modeling social identity in digital media with dynamic
group membership - Google Patents US10213689B2 - Method and system modeling social …
group membership - Google Patents US10213689B2 - Method and system modeling social …
[PDF][PDF] Stories of stigma and acceptance using the chimeria platform
People categorize each other in many avenues of our lives; these categories also play out in
our fictions and games. For example, within role-playing games (RPGs), racial …
our fictions and games. For example, within role-playing games (RPGs), racial …
Playable experiences at AIIDE 2017
Playable Experiences at AIIDE 2017 Page 1 Playable Experiences at AIIDE 2017 Mike
Treanor American University treanor@american.edu Nicholas Warren, Mason Reed, Adam …
Treanor American University treanor@american.edu Nicholas Warren, Mason Reed, Adam …
[PDF][PDF] Making First Impressions: A Playable Model of Cross-Cultural Trust Building.
H Morrison, C Martens - INT/WICED@ AIIDE, 2018 - ceur-ws.org
Interactive narrative provides opportunities for facilitating empathy and social skills due to
the transportive effects created by roleplay and choicemaking. Cross-cultural competency, or …
the transportive effects created by roleplay and choicemaking. Cross-cultural competency, or …