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A taxonomy of virtual worlds usage in education
Virtual worlds are an important tool in modern education practices as well as providing
socialisation, entertainment and a laboratory for collaborative work. This paper focuses on …
socialisation, entertainment and a laboratory for collaborative work. This paper focuses on …
Consumer engagement in online brand communities: a social media perspective
Purpose–This paper aims to delineate the meaning, conceptual boundaries and dimensions
of consumer engagement within the context of online brand communities both in term of the …
of consumer engagement within the context of online brand communities both in term of the …
“I see me here”: Mental health content, community, and algorithmic curation on TikTok
Social media platforms are a place where people look for information and social support for
mental health, resulting in both positive and negative effects on users. TikTok has gained …
mental health, resulting in both positive and negative effects on users. TikTok has gained …
The effect of social media on travel planning process by Chinese tourists: the way forward to tourism futures
Purpose This paper investigates the usage and trust of Chinese social media in the travel
planning process (pre-trip, during-trip and post-trip) of Chinese tourists …
planning process (pre-trip, during-trip and post-trip) of Chinese tourists …
Customer engagement in a Facebook brand community
Customer engagement is a concept that has emerged recently to capture customers' total set
of behavioral activities toward a firm. The purpose of this paper is to study the effect of …
of behavioral activities toward a firm. The purpose of this paper is to study the effect of …
An investigation into gamification as a customer engagement experience environment
Purpose This study aims to provide empirically generated insights into a gamification
approach to online customer engagement and behavior (CE and CEB). There is a …
approach to online customer engagement and behavior (CE and CEB). There is a …
Engagement valence duality and spillover effects in online brand communities
Purpose Online brand communities (OBCs) are an effective avenue for brands to engage
consumers. While engaging with the brand, consumers simultaneously interact with other …
consumers. While engaging with the brand, consumers simultaneously interact with other …
An odyssey into virtual worlds: exploring the impacts of technological and spatial environments on intention to purchase virtual products
Although research on three-dimensional virtual environments abounds, little is known about
the social and business aspects of virtual worlds. Given the emergence of large-scale social …
the social and business aspects of virtual worlds. Given the emergence of large-scale social …
Textual paralanguage and its implications for marketing communications
Both face-to-face communication and communication in online environments convey
information beyond the actual verbal message. In a traditional face-to-face conversation …
information beyond the actual verbal message. In a traditional face-to-face conversation …
Tackling social media data analysis: Comparing and contrasting QSR NVivo and Leximancer
Purpose This paper aims to offer insights into the ways two computer-aided qualitative data
analysis software (CAQDAS) applications (QSR NVivo and Leximancer) can be used to …
analysis software (CAQDAS) applications (QSR NVivo and Leximancer) can be used to …