Virtual reality, augmented reality, gamification, and telerehabilitation: psychological impact on orthopedic patients' rehabilitation

A Berton, UG Longo, V Candela, S Fioravanti… - Journal of clinical …, 2020 - mdpi.com
Background: Remote virtual rehabilitation aroused growing interest in the last decades, and
its role has gained importance following the recent spread of COVID19 pandemic. The …

Gamification in musculoskeletal rehabilitation

FM Alfieri, C da Silva Dias, NC de Oliveira… - Current Reviews in …, 2022 - Springer
Abstract Purpose of Review This study is a narrative review aiming at evaluating the current
literature of the last 5 years on gamification and musculoskeletal rehabilitation. The article …

[HTML][HTML] A contextualized study of the usage of the augmented reality technology in the tourism industry

MH Ronaghi, M Ronaghi - Decision Analytics Journal, 2022 - Elsevier
This study aims to evaluate the acceptance of augmented reality (AR) technology among
Persepolis visitors. The mixed and extended Unified Theory of Acceptance and Use of …

A collaborative virtual reality environment for liver surgery planning

V Chheang, P Saalfeld, F Joeres, C Boedecker… - Computers & …, 2021 - Elsevier
Surgical planning software is a key component in the treatment of tumor diseases. However,
desktop-based systems provide only limited visualization and interaction opportunities …

Augmented reality in surgery: a sco** review

E Barcali, E Iadanza, L Manetti, P Francia, C Nardi… - Applied Sciences, 2022 - mdpi.com
Augmented reality (AR) is an innovative system that enhances the real world by
superimposing virtual objects on reality. The aim of this study was to analyze the application …

Virtual reality rehabilitation and exergames—Physical and psychological impact on fall prevention among the elderly—A literature review

J Piech, K Czernicki - Applied Sciences, 2021 - mdpi.com
The present review is aimed at the effectiveness of virtual reality (VR) and exergames in the
prevention of falls among the elderly. Falls become a significant problem in the aging …

Trends in the use of augmented reality, virtual reality, and mixed reality in surgical research: a global bibliometric and visualized analysis

J Zhang, N Yu, B Wang, X Lv - Indian Journal of Surgery, 2022 - Springer
There have been many major developments in the use of augmented reality (AR), virtual
reality (VR), and mixed reality (MR) technologies in the context of global surgical research …

Virtual reality and haptic interfaces for civilian and military open trauma surgery training: a systematic review

CF Mackenzie, TE Harris, AG Shipper, E Elster… - Injury, 2022 - Elsevier
Abstract Objective Virtual (VR), augmented (AR), mixed reality (MR) and haptic interfaces
make additional avenues available for surgeon assessment, guidance and training. We …

Intervention and regulatory mechanism of multimodal fusion natural interactions on AR embodied cognition

J Yong, J Wei, X Lei, Y Wang, J Dang, W Lu - Information Fusion, 2025 - Elsevier
Multiple interaction modes, such as gestures and physical objects, coexist in the process of
AR (Augmented Reality) embodied cognition. On the basis of the unified representation of …

Using fuzzy logic to involve individual differences for predicting cybersickness during vr navigation

Y Wang, JR Chardonnet, F Merienne… - 2021 IEEE Virtual …, 2021 - ieeexplore.ieee.org
Many studies have explored how individual differences can affect users' susceptibility to
cybersickness in a VR application. However, the lack of strategy to integrate the influence of …