Towards an environment interface standard for agent platforms
We introduce an interface for connecting agent platforms to environments. This interface
provides generic functionality for executing actions and for perceiving changes in an agent's …
provides generic functionality for executing actions and for perceiving changes in an agent's …
Two human-like imitation-learning bots with probabilistic behaviors
C Pelling, H Gardner - 2019 IEEE Conference on Games (CoG), 2019 - ieeexplore.ieee.org
We present details of two imitation-learning, game-playing agents-" SVMBot" and" PETBot"-
that feature probabilistic modelling of some low-level combat behaviours. Both bots used a …
that feature probabilistic modelling of some low-level combat behaviours. Both bots used a …
Unreal Goal Bots: Conceptual Design of a Reusable Interface
It remains a challenge with current state of the art technology to use BDI agents to control
real-time, dynamic and complex environments. We report on our effort to connect the Goal …
real-time, dynamic and complex environments. We report on our effort to connect the Goal …
An interface for agent-environment interaction
Agents act and perceive in shared environments where they are situated. Although there are
many environments for agents–ranging from testbeds to commercial applications–such …
many environments for agents–ranging from testbeds to commercial applications–such …
Automatable evaluation method oriented toward behaviour believability for video games
F Tencé, C Buche - arxiv preprint arxiv:1009.0501, 2010 - arxiv.org
Classic evaluation methods of believable agents are time-consuming because they involve
many human to judge agents. They are well suited to validate work on new believable …
many human to judge agents. They are well suited to validate work on new believable …
Stable growing neural gas: A topology learning algorithm based on player tracking in video games
Characters in video games usually use a manually-defined topology of the environment to
navigate. To evolve in an open, unknown and dynamic world, characters should not have …
navigate. To evolve in an open, unknown and dynamic world, characters should not have …
Evolving Artificial Neural Networks applied to generate virtual characters
JML Asensio, JP Donate… - 2014 IEEE Conference on …, 2014 - ieeexplore.ieee.org
Computer game industry is one of the most profitable nowadays. Although this industry has
evolved fast in the last years in different fields, Artificial Intelligence (AI) seems to be stuck …
evolved fast in the last years in different fields, Artificial Intelligence (AI) seems to be stuck …
An empirical study of cognitive agent programs
Various agent programming languages and frameworks have been developed by now, but
very few systematic studies have been done as to how the elements in these languages may …
very few systematic studies have been done as to how the elements in these languages may …
[PDF][PDF] Timing in episodic memory: Virtual characters in action
In many applications, for instance in role playing games, it is an advantage when “minds” of
virtual characters feature an episodic memory system. This system can boost cognitive and …
virtual characters feature an episodic memory system. This system can boost cognitive and …
An empirical study of patterns in agent programs
Various agent programming languages and frameworks have been developed by now, but
very few systematic studies have been done as to how the language constructs in these …
very few systematic studies have been done as to how the language constructs in these …