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[HTML][HTML] Develo** students' digital competences through collaborative game design
NL Laakso, TS Korhonen, KPJ Hakkarainen - Computers & Education, 2021 - Elsevier
Background This exploratory study engaged teams of elementary and middle school
students in the collaborative design of digital games. Game design is theoretically examined …
students in the collaborative design of digital games. Game design is theoretically examined …
Research on K-12 maker education in the early 2020s–a systematic literature review
This systematic literature review focuses on the research published on K-12 maker
education in the early 2020s, providing a current picture of the field. Maker education is a …
education in the early 2020s, providing a current picture of the field. Maker education is a …
Bringing maker practices to school: Tracing discursive and materially mediated aspects of student teams' collaborative making processes
The present investigation aimed to analyze the collaborative making processes and ways of
organizing collaboration processes of five student teams. As a part of regular school work …
organizing collaboration processes of five student teams. As a part of regular school work …
Students' multimodal knowledge practices in a makerspace learning environment
In this study, we aim to widen the understanding of how students' collaborative knowledge
practices are mediated multimodally in a school's makerspace learning environment. Taking …
practices are mediated multimodally in a school's makerspace learning environment. Taking …
Knowledge creation through maker practices and the role of teacher and peer support in collaborative invention projects
This study analyzed collaborative invention projects by teams of lower-secondary (13–14-
year-old) Finnish students. In invention projects, student teams design and make materially …
year-old) Finnish students. In invention projects, student teams design and make materially …
Material syntonicity: Examining computational performance and its materiality through weaving and sewing crafts
A Keune - Journal of the learning sciences, 2022 - Taylor & Francis
Background Fiber crafts occupy a vital position in technology innovation and present a
promising space for computer science education, which continues to face lopsided …
promising space for computer science education, which continues to face lopsided …
Learning by inventing: Theoretical foundations
K Hakkarainen… - Invention pedagogy–The …, 2022 - taylorfrancis.com
This chapter introduces a knowledge-creating learning framework that provides the
theoretical foundation of invention pedagogy. Invention projects involve the deliberate …
theoretical foundation of invention pedagogy. Invention projects involve the deliberate …
[HTML][HTML] Sociomateriality of collaboration within a small team in secondary school maker-centered learning project
In this article, we examine the dynamic, active role of materiality in collaborative maker-
centered learning and propose a systematic way of analyzing it. Learning by making …
centered learning and propose a systematic way of analyzing it. Learning by making …
Learning within fiber-crafted algorithms: Posthumanist perspectives for capturing human-material collaboration
A Keune - … Journal of Computer-Supported Collaborative Learning, 2024 - Springer
A key commitment of computer-supported collaborative learning research is to study how
people learn in collaborative settings to guide development of methods for capture and …
people learn in collaborative settings to guide development of methods for capture and …
Cross-age peer tutoring in a technology-enhanced STEAM project at a lower secondary school
S Tenhovirta, T Korhonen… - International Journal of …, 2022 - Springer
The present investigation examined cross-age peer tutoring in the context of organising a
technology-enhanced STEAM project aimed at bringing elements of maker culture to a lower …
technology-enhanced STEAM project aimed at bringing elements of maker culture to a lower …