[HTML][HTML] Develo** students' digital competences through collaborative game design

NL Laakso, TS Korhonen, KPJ Hakkarainen - Computers & Education, 2021 - Elsevier
Background This exploratory study engaged teams of elementary and middle school
students in the collaborative design of digital games. Game design is theoretically examined …

Research on K-12 maker education in the early 2020s–a systematic literature review

S Davies, P Seitamaa-Hakkarainen - International Journal of Technology …, 2024 - Springer
This systematic literature review focuses on the research published on K-12 maker
education in the early 2020s, providing a current picture of the field. Maker education is a …

Bringing maker practices to school: Tracing discursive and materially mediated aspects of student teams' collaborative making processes

S Riikonen, P Seitamaa-Hakkarainen… - International journal of …, 2020 - Springer
The present investigation aimed to analyze the collaborative making processes and ways of
organizing collaboration processes of five student teams. As a part of regular school work …

Students' multimodal knowledge practices in a makerspace learning environment

A Kajamaa, K Kumpulainen - International Journal of Computer-Supported …, 2020 - Springer
In this study, we aim to widen the understanding of how students' collaborative knowledge
practices are mediated multimodally in a school's makerspace learning environment. Taking …

Knowledge creation through maker practices and the role of teacher and peer support in collaborative invention projects

S Davies, P Seitamaa-Hakkarainen… - International Journal of …, 2024 - Springer
This study analyzed collaborative invention projects by teams of lower-secondary (13–14-
year-old) Finnish students. In invention projects, student teams design and make materially …

Material syntonicity: Examining computational performance and its materiality through weaving and sewing crafts

A Keune - Journal of the learning sciences, 2022 - Taylor & Francis
Background Fiber crafts occupy a vital position in technology innovation and present a
promising space for computer science education, which continues to face lopsided …

Learning by inventing: Theoretical foundations

K Hakkarainen… - Invention pedagogy–The …, 2022 - taylorfrancis.com
This chapter introduces a knowledge-creating learning framework that provides the
theoretical foundation of invention pedagogy. Invention projects involve the deliberate …

[HTML][HTML] Sociomateriality of collaboration within a small team in secondary school maker-centered learning project

V Mehto, S Riikonen, K Kangas… - International Journal of …, 2020 - Elsevier
In this article, we examine the dynamic, active role of materiality in collaborative maker-
centered learning and propose a systematic way of analyzing it. Learning by making …

Learning within fiber-crafted algorithms: Posthumanist perspectives for capturing human-material collaboration

A Keune - … Journal of Computer-Supported Collaborative Learning, 2024 - Springer
A key commitment of computer-supported collaborative learning research is to study how
people learn in collaborative settings to guide development of methods for capture and …

Cross-age peer tutoring in a technology-enhanced STEAM project at a lower secondary school

S Tenhovirta, T Korhonen… - International Journal of …, 2022 - Springer
The present investigation examined cross-age peer tutoring in the context of organising a
technology-enhanced STEAM project aimed at bringing elements of maker culture to a lower …