[PDF][PDF] La tecnología digital en la educación musical: una revisión de la literatura científica

D Calderón-Garrido, P Cisneros, ID García… - … de Investigación en …, 2019 - academia.edu
La Educación Musical se caracteriza por una transformación constante en la cual muchos
docentes se han sumado a las diferentes propuestas que ofrece la tecnología digital en el …

Musicians, postural quality and musculoskeletal health: A literature's review

P Blanco-Piñeiro, MP Díaz-Pereira… - Journal of bodywork and …, 2017 - Elsevier
Objective An analysis of the salient characteristics of research papers published between
1989 and 2015 that evaluate the relationship between postural quality during musical …

[KIRJA][B] Research in the Wild

Y Rogers, P Marshall - 2017 - books.google.com
The phrase" in-the-wild" is becoming popular again in the field of human-computer
interaction (HCI), describing approaches to HCI research and accounts of user experience …

An inexpensive Arduino-based LED stimulator system for vision research

P Teikari, RP Najjar, H Malkki, K Knoblauch… - Journal of neuroscience …, 2012 - Elsevier
Light emitting diodes (LEDs) are being used increasingly as light sources in life sciences
applications such as in vision research, fluorescence microscopy and in brain–computer …

Wearable technologies as extensions: a postphenomenological framework and its design implications

A Rapp - Human–Computer Interaction, 2023 - Taylor & Francis
Wearable technologies are increasing both in number and variety enabling new ways for
collecting personal data, as well as novel interaction modalities. Even though the Human …

Effects of vibrotactile feedback on human learning of arm motions

K Bark, E Hyman, F Tan, E Cha, SA Jax… - … on Neural Systems …, 2014 - ieeexplore.ieee.org
Tactile cues generated from lightweight, wearable actuators can help users learn new
motions by providing immediate feedback on when and how to correct their movements. We …

[HTML][HTML] The assessment of presence and performance in an AR environment for motor imitation learning: a case-study on violinists

A Campo, A Michałko, B Van Kerrebroeck… - Computers in Human …, 2023 - Elsevier
The acquisition of advanced gestures is a challenge in various domains of proficient
sensorimotor performance. For example, orchestral violinists must move in sync with the …

Corsetto: A Kinesthetic Garment for Designing, Composing for, and Experiencing an Intersubjective Haptic Voice

O Kilic Afsar, Y Luft, K Cotton, ER Stepanova… - Proceedings of the …, 2023 - dl.acm.org
We present a novel intercorporeal experience–an intersubjective haptic voice. Through an
autobiographical design inquiry, based on singing techniques from the classical opera …

[KIRJA][B] Mind, body, world: foundations of cognitive science

MRW Dawson - 2013 - books.google.com
Cognitive science arose in the 1950s when it became apparent that a number of disciplines,
including psychology, computer science, linguistics, and philosophy, were fragmenting …

Supporting everyday function in chronic pain using wearable technology

A Singh, N Bianchi-Berthouze… - Proceedings of the 2017 …, 2017 - dl.acm.org
While most rehabilitation technologies target situated exercise sessions and associated
performance metrics, physiotherapists recommend physical activities that are integrated with …