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[PDF][PDF] State of the art in interactive ray tracing
State of the Art in Interactive Ray Tracing Page 1 State of the Art in Interactive Ray Tracing
Hardware Architectures for Ray Tracing Philipp Slusallek Saarland University, Germany Page 2 …
Hardware Architectures for Ray Tracing Philipp Slusallek Saarland University, Germany Page 2 …
Ray tracing deformable scenes using dynamic bounding volume hierarchies
I Wald, S Boulos, P Shirley - ACM Transactions on Graphics (TOG), 2007 - dl.acm.org
The most significant deficiency of most of today's interactive ray tracers is that they are
restricted to static walkthroughs. This restriction is due to the static nature of the acceleration …
restricted to static walkthroughs. This restriction is due to the static nature of the acceleration …
RPU: a programmable ray processing unit for realtime ray tracing
S Woop, J Schmittler, P Slusallek - ACM Transactions on Graphics (TOG), 2005 - dl.acm.org
Recursive ray tracing is a simple yet powerful and general approach for accurately
computing global light transport and rendering high quality images. While recent algorithmic …
computing global light transport and rendering high quality images. While recent algorithmic …
KD-tree acceleration structures for a GPU raytracer
T Foley, J Sugerman - Proceedings of the ACM SIGGRAPH …, 2005 - dl.acm.org
Modern graphics hardware architectures excel at compute-intensive tasks such as ray-
triangle intersection, making them attractive target platforms for raytracing. To date, most …
triangle intersection, making them attractive target platforms for raytracing. To date, most …
Realtime ray tracing of dynamic scenes on an FPGA chip
J Schmittler, S Woop, D Wagner, WJ Paul… - Proceedings of the …, 2004 - dl.acm.org
Realtime ray tracing has recently established itself as a possible alternative to the current
rasterization approach for interactive 3D graphics. However, the performance of existing …
rasterization approach for interactive 3D graphics. However, the performance of existing …
RT-DEFORM: Interactive ray tracing of dynamic scenes using BVHs
We present an efficient approach for interactive ray tracing of deformable or animated
models. Unlike many of the recent approaches for ray tracing static scenes, we use …
models. Unlike many of the recent approaches for ray tracing static scenes, we use …
Method for improving spatial index efficiency by jittering splitting planes
RA Shearer - US Patent 7,808,500, 2010 - Google Patents
(51) Int. Cl.(57) ABSTRACT G06T I7/00(2006.01) G06T IS/00(2006.01) Embodiments of the
invention provide methods and appara G06T IS/40(2006.01) tus to improve the efficiency of …
invention provide methods and appara G06T IS/40(2006.01) tus to improve the efficiency of …
Steerbench: a benchmark suite for evaluating steering behaviors
Steering is a challenging task, required by nearly all agents in virtual worlds. There is a large
and growing number of approaches for steering, and it is becoming increasingly important to …
and growing number of approaches for steering, and it is becoming increasingly important to …
Distributed interactive ray tracing of dynamic scenes
Recently developed interactive ray tracing systems combine the high performance of todays
CPUs with new algorithms and implementations to achieve a flexible and high-performance …
CPUs with new algorithms and implementations to achieve a flexible and high-performance …
Getting rid of packets-efficient simd single-ray traversal using multi-branching bvhs
While contemporary approaches to SIMD ray tracing typically rely on traversing packets of
coherent rays through a binary data structure, we instead evaluate the alternative of …
coherent rays through a binary data structure, we instead evaluate the alternative of …