Watch me play: Twitch and the rise of game live streaming
TL Taylor - Watch Me Play, 2018 - degruyter.com
Every day thousands of people broadcast their gaming live to audiences over the internet
using popular sites such as Twitch, which reaches more than one hundred million viewers a …
using popular sites such as Twitch, which reaches more than one hundred million viewers a …
[BUCH][B] Understanding video games: The essential introduction
S Egenfeldt-Nielsen, JH Smith, SP Tosca - 2019 - taylorfrancis.com
From Pong to virtual reality, Understanding Video Games, 4th Edition, takes video game
studies into the next decade of the twenty-first century, highlighting changes in the area …
studies into the next decade of the twenty-first century, highlighting changes in the area …
Board games as media
P Booth - 2021 - torrossa.com
In an April 07, 2018, Saturday Night Live (SNL) sketch, a group of friends are sitting around
a table, playing the popular board game Life (1960, Hasbro). The group is multicultural, with …
a table, playing the popular board game Life (1960, Hasbro). The group is multicultural, with …
The eSports ecosystem: Stakeholders and trends in a new show business
JA Carrillo Vera… - Catalan Journal of …, 2019 - intellectdiscover.com
The competitive practice of videogames, known as electronic sports, has changed the
traditional entertainment consumption scenario associated with games, creating a new kind …
traditional entertainment consumption scenario associated with games, creating a new kind …
Reconsidering passivity and activity in children's digital play
The discussion around children's digital game culture has resulted in two contradictory
images of children: the passive, antisocial children uncritically and mechanically consuming …
images of children: the passive, antisocial children uncritically and mechanically consuming …
[BUCH][B] Flash: Building the interactive web
How Flash rose and fell as the world's most ubiquitous yet divisive software platform,
enabling the development and distribution of a world of creative content. Adobe Flash began …
enabling the development and distribution of a world of creative content. Adobe Flash began …
User-Generated Content and Editors in Games: A Comprehensive Survey
User-Generated Content (UGC) refers to any form of content, such as posts and images,
created by users rather than by professionals. In recent years, UGC has become an …
created by users rather than by professionals. In recent years, UGC has become an …
Performing as video game players in Let's Plays
J Nguyen - Transformative Works and Cultures, 2016 - journal.transformativeworks.org
This article examines the fan practice of Let's Plays—video recordings that video game
players create of themselves playing that include live commentary or riffing. I argue that the …
players create of themselves playing that include live commentary or riffing. I argue that the …
Twitch and the Work of Play.
TL Taylor - American Journal of Play, 2018 - ERIC
In this excerpt from the author's new book," Watch Me Play: Twitch and the Rise of Game
Live Streaming,"(Princeton University Press, 2018), she discusses some of the work game …
Live Streaming,"(Princeton University Press, 2018), she discusses some of the work game …
Meaningful play: Performativity, interactivity and semiotics in video game music
I Hart - Musicology Australia, 2014 - Taylor & Francis
Video games are a challenging object of study for the musicologist because they are never
played the same way twice. As interactive texts, they lack the static and repeatable form of …
played the same way twice. As interactive texts, they lack the static and repeatable form of …