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[PDF][PDF] Effects of field of view on task performance with head-mounted displays
K Arthur - Conference companion on human factors in computing …, 1996 - dl.acm.org
Conference Companion on Human Factors in Computing Systems: Effects of field of view on
task performance with head-mounted displ Page 1 APRIL 13-18, 1996 CH196 Effects of Field of …
task performance with head-mounted displ Page 1 APRIL 13-18, 1996 CH196 Effects of Field of …
[PDF][PDF] Detail to attention: exploiting visual tasks for selective rendering
K Cater, A Chalmers, G Ward - ACM International Conference …, 2003 - diglib.eg.org
The perceived quality of computer graphics imagery depends on the accuracy of the
rendered frames, as well as the capabilities of the human visual system. Fully detailed, high …
rendered frames, as well as the capabilities of the human visual system. Fully detailed, high …
[HTML][HTML] Interface transparency issues in teleoperation
Transferring skills and expertise to remote places, without being present, is a new challenge
for our digitally interconnected society. People can experience and perform actions in distant …
for our digitally interconnected society. People can experience and perform actions in distant …
Selective quality rendering by exploiting human inattentional blindness: looking but not seeing
K Cater, A Chalmers, P Ledda - Proceedings of the ACM symposium on …, 2002 - dl.acm.org
There are two major influences on human visual attention: bottom-up and top-down
processing. Bottom-up processing is the automatic direction of gaze to lively or colourful …
processing. Bottom-up processing is the automatic direction of gaze to lively or colourful …
[HTML][HTML] What are the visuo-motor tendencies of omnidirectional scene free-viewing in virtual reality?
EJ David, P Lebranchu, MP Da Silva… - Journal of …, 2022 - tvst.arvojournals.org
Central and peripheral vision during visual tasks have been extensively studied on two-
dimensional screens, highlighting their perceptual and functional disparities. This study has …
dimensional screens, highlighting their perceptual and functional disparities. This study has …
Combining head-mounted and projector-based displays for surgical training
We introduce and present preliminary results for a hybrid display system combining head-
mounted and projector-based displays. Our work is motivated by a surgical training …
mounted and projector-based displays. Our work is motivated by a surgical training …
[BOK][B] Attention and trust biases in the design of augmented reality displays
M Yeh - 2000 - search.proquest.com
This experiment seeks to examine the relationship between three advanced technology
features (presentation of target cueing—and the reliability of that data, image reality, and …
features (presentation of target cueing—and the reliability of that data, image reality, and …
Quantifying fidelity for virtual environment simulations employing memory schema assumptions
N Mourkoussis, FM Rivera, T Troscianko… - ACM Transactions on …, 2010 - dl.acm.org
In a virtual environment (VE), efficient techniques are often needed to economize on
rendering computation without compromising the information transmitted. The reported …
rendering computation without compromising the information transmitted. The reported …
[PDF][PDF] Top-Down Visual Attention for Efficient Rendering of Task Related Scenes.
The perception of a virtual environment depends on the user and the task the user is
currently performing in that environment. Models of the human visual system can thus be …
currently performing in that environment. Models of the human visual system can thus be …
Perception in graphics, visualization, virtual environments and animation
The advent of affordable display technology and seamless integration of real-world scenes
with computer graphics fuels our continuing ability to create and display stunning realistic …
with computer graphics fuels our continuing ability to create and display stunning realistic …