[PDF][PDF] Effects of field of view on task performance with head-mounted displays

K Arthur - Conference companion on human factors in computing …, 1996 - dl.acm.org
Conference Companion on Human Factors in Computing Systems: Effects of field of view on
task performance with head-mounted displ Page 1 APRIL 13-18, 1996 CH196 Effects of Field of …

[PDF][PDF] Detail to attention: exploiting visual tasks for selective rendering

K Cater, A Chalmers, G Ward - ACM International Conference …, 2003 - diglib.eg.org
The perceived quality of computer graphics imagery depends on the accuracy of the
rendered frames, as well as the capabilities of the human visual system. Fully detailed, high …

[HTML][HTML] Interface transparency issues in teleoperation

L Almeida, P Menezes, J Dias - Applied Sciences, 2020 - mdpi.com
Transferring skills and expertise to remote places, without being present, is a new challenge
for our digitally interconnected society. People can experience and perform actions in distant …

Selective quality rendering by exploiting human inattentional blindness: looking but not seeing

K Cater, A Chalmers, P Ledda - Proceedings of the ACM symposium on …, 2002 - dl.acm.org
There are two major influences on human visual attention: bottom-up and top-down
processing. Bottom-up processing is the automatic direction of gaze to lively or colourful …

[HTML][HTML] What are the visuo-motor tendencies of omnidirectional scene free-viewing in virtual reality?

EJ David, P Lebranchu, MP Da Silva… - Journal of …, 2022 - tvst.arvojournals.org
Central and peripheral vision during visual tasks have been extensively studied on two-
dimensional screens, highlighting their perceptual and functional disparities. This study has …

Combining head-mounted and projector-based displays for surgical training

A Ilie, KL Low, G Welch, A Lastra, H Fuchs… - … Teleoperators & Virtual …, 2004 - direct.mit.edu
We introduce and present preliminary results for a hybrid display system combining head-
mounted and projector-based displays. Our work is motivated by a surgical training …

[BOK][B] Attention and trust biases in the design of augmented reality displays

M Yeh - 2000 - search.proquest.com
This experiment seeks to examine the relationship between three advanced technology
features (presentation of target cueing—and the reliability of that data, image reality, and …

Quantifying fidelity for virtual environment simulations employing memory schema assumptions

N Mourkoussis, FM Rivera, T Troscianko… - ACM Transactions on …, 2010 - dl.acm.org
In a virtual environment (VE), efficient techniques are often needed to economize on
rendering computation without compromising the information transmitted. The reported …

[PDF][PDF] Top-Down Visual Attention for Efficient Rendering of Task Related Scenes.

V Sundstedt, A Chalmers, K Cater, K Debattista - VMV, 2004 - researchgate.net
The perception of a virtual environment depends on the user and the task the user is
currently performing in that environment. Models of the human visual system can thus be …

Perception in graphics, visualization, virtual environments and animation

A McNamara, K Mania, D Gutierrez - SIGGRAPH Asia 2011 Courses, 2011 - dl.acm.org
The advent of affordable display technology and seamless integration of real-world scenes
with computer graphics fuels our continuing ability to create and display stunning realistic …