A survey and taxonomy of latency compensation techniques for network computer games
Computer games, one of the most popular forms of entertainment in the world, are
increasingly online multiplayer, connecting geographically dispersed players in the same …
increasingly online multiplayer, connecting geographically dispersed players in the same …
Effect of frame rate on user experience, performance, and simulator sickness in virtual reality
The refresh rate of virtual reality (VR) head-mounted displays (HMDs) has been growing
rapidly in recent years because of the demand to provide higher frame rate content as it is …
rapidly in recent years because of the demand to provide higher frame rate content as it is …
Lower is better? The effects of local latencies on competitive first-person shooter game players
Video game play is among the most popular forms of entertainment in the world and eSports
is a multi-billion dollar industry. Esports gamers, and competitive gamers more broadly, want …
is a multi-billion dollar industry. Esports gamers, and competitive gamers more broadly, want …
Small Latency Variations do not Affect Player Performance in First-Person Shooters
In interactive systems high latency affects user performance and experience. This is
especially problematic in video games. A large number of studies on this topic investigated …
especially problematic in video games. A large number of studies on this topic investigated …
ExtraNet: real-time extrapolated rendering for low-latency temporal supersampling
Both the frame rate and the latency are crucial to the performance of realtime rendering
applications such as video games. Spatial supersampling methods, such as the Deep …
applications such as video games. Spatial supersampling methods, such as the Deep …
The effects of frame rate variation on game player quality of experience
For gamers, high frame rates are important for a smooth visual display and good quality of
experience (QoE). However, high frame rates alone are not enough as variations in the …
experience (QoE). However, high frame rates alone are not enough as variations in the …
Display size and targeting performance: Small hurts, large may help
Which display size helps gamers win? Recommendations from the research and PC gaming
communities are contradictory. We find that as display size grows, targeting performance …
communities are contradictory. We find that as display size grows, targeting performance …
A simulation model of intermittently controlled point-and-click behaviour
We present a novel simulation model of point-and-click behaviour that is applicable both
when a target is stationary or moving. To enable more realistic simulation than existing …
when a target is stationary or moving. To enable more realistic simulation than existing …
Firstpersonscience: An open source tool for studying fps esports aiming
First-person shooters (FPS) games are dominant in the competitive gaming and esports
community. However, relatively few tools are available for experimenters interested in …
community. However, relatively few tools are available for experimenters interested in …
Esports and high performance HCI
Competitive esports is a growing worldwide phenomenon now rivaling traditional sports,
with over 450 million views and 1 billion US dollars in revenue each year. For comparison …
with over 450 million views and 1 billion US dollars in revenue each year. For comparison …