A survey and taxonomy of latency compensation techniques for network computer games

S Liu, X Xu, M Claypool - ACM Computing Surveys (CSUR), 2022 - dl.acm.org
Computer games, one of the most popular forms of entertainment in the world, are
increasingly online multiplayer, connecting geographically dispersed players in the same …

Effect of frame rate on user experience, performance, and simulator sickness in virtual reality

J Wang, R Shi, W Zheng, W **e, D Kao… - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
The refresh rate of virtual reality (VR) head-mounted displays (HMDs) has been growing
rapidly in recent years because of the demand to provide higher frame rate content as it is …

Lower is better? The effects of local latencies on competitive first-person shooter game players

S Liu, M Claypool, A Kuwahara, J Sherman… - Proceedings of the …, 2021 - dl.acm.org
Video game play is among the most popular forms of entertainment in the world and eSports
is a multi-billion dollar industry. Esports gamers, and competitive gamers more broadly, want …

Small Latency Variations do not Affect Player Performance in First-Person Shooters

A Schmid, D Halbhuber, T Fischer, R Wimmer… - Proceedings of the …, 2023 - dl.acm.org
In interactive systems high latency affects user performance and experience. This is
especially problematic in video games. A large number of studies on this topic investigated …

ExtraNet: real-time extrapolated rendering for low-latency temporal supersampling

J Guo, X Fu, L Lin, H Ma, Y Guo, S Liu… - ACM Transactions on …, 2021 - dl.acm.org
Both the frame rate and the latency are crucial to the performance of realtime rendering
applications such as video games. Spatial supersampling methods, such as the Deep …

The effects of frame rate variation on game player quality of experience

S Liu, A Kuwahara, JJ Scovell, M Claypool - Proceedings of the 2023 …, 2023 - dl.acm.org
For gamers, high frame rates are important for a smooth visual display and good quality of
experience (QoE). However, high frame rates alone are not enough as variations in the …

Display size and targeting performance: Small hurts, large may help

J Kim, A Madhusudan, B Watson, B Boudaoud… - SIGGRAPH Asia 2022 …, 2022 - dl.acm.org
Which display size helps gamers win? Recommendations from the research and PC gaming
communities are contradictory. We find that as display size grows, targeting performance …

A simulation model of intermittently controlled point-and-click behaviour

S Do, M Chang, B Lee - Proceedings of the 2021 CHI Conference on …, 2021 - dl.acm.org
We present a novel simulation model of point-and-click behaviour that is applicable both
when a target is stationary or moving. To enable more realistic simulation than existing …

Firstpersonscience: An open source tool for studying fps esports aiming

B Boudaoud, J Spjut, J Kim - ACM SIGGRAPH 2022 Talks, 2022 - dl.acm.org
First-person shooters (FPS) games are dominant in the competitive gaming and esports
community. However, relatively few tools are available for experimenters interested in …

Esports and high performance HCI

B Watson, J Spjut, J Kim, J Listman, S Kim… - Extended Abstracts of …, 2021 - dl.acm.org
Competitive esports is a growing worldwide phenomenon now rivaling traditional sports,
with over 450 million views and 1 billion US dollars in revenue each year. For comparison …