Pretensive shared reality: from childhood pretense to adult imaginative play

R Kapitany, T Hampejs, TR Goldstein - Frontiers in Psychology, 2022 - frontiersin.org
Imaginative pretend play is often thought of as the domain of young children, yet adults
regularly engage in elaborated, fantastical, social-mediated pretend play. We describe …

Heritage sites and video games: Questions of authenticity and immersion

M Mochocki - Games and Culture, 2021 - journals.sagepub.com
Can video games afford authentic heritage experiences, comparable to physical visits to a
heritage site? How is authenticity of historical settings related to the player's immersion …

[書籍][B] Role-play as a heritage practice: Historical LARP, tabletop RPG and reenactment

M Mochocki - 2021 - taylorfrancis.com
Role-play as a Heritage Practice is the first book to examine physically performed role-
enactments, such as live-action role-play (LARP), tabletop role-playing games (TRPG), and …

Make-believe in gameful and playful design

S Deterding - Digital make-believe, 2016 - Springer
Gameful and playful design aspire to make existing activities and systems more engaging by
infusing them with the engaging qualities of games and toys. One such quality is make …

Nordic Erotic Larp: Designing for Sexual Playfulness

H Grasmo, J Stenros - International Journal of Role-Playing, 2022 - journals.uu.se
Erotic larp is an emerging trend in the Nordic countries. Sexuality and socio-dramatic play
have been combined in numerous ways in the past; what is new about this concentration of …

Together alone: a tangible online narrative

D Harley, S Grambart, R Skazufka Bergel… - Proceedings of the …, 2022 - dl.acm.org
We present an online narrative using video conferencing that is designed to facilitate
collaborative storytelling using physical objects. Although research into the use of video …

Unscripted Intimacies: Negotiating Consent in Gamified Performance

ARH Villarreal - 2021 - search.proquest.com
Abstract Since the# MeToo and# TimesUp movements permeated the US zeitgeist,
theatrical unions such as the Actors' Equity Association (AEA) have begun advocating for the …

Revisiting epic glory in Dagorhir: Bleed, masculinity, and identity in larp.

S Dashiell - Journal of American Culture, 2023 - search.ebscohost.com
In the article, the author discusses the depiction of bleed, identity, and female masculinity in
live action role-playing (larp) games by focusing on the fighting larp type called Dagorhir …

A transfiguration paradigm for quest design

S Harris, N Caldwell - Games and culture, 2024 - journals.sagepub.com
Quest design is an important design aspect of video games. The current approach to quest
design is dominated by a task-orientated paradigm in which a quest is viewed as a series of …

Develo** Personas of Gamers with Problematic Gaming Behavior among College Students Based on Qualitative Data of Gaming Motives and Push–Pull–Mooring

SM Chang, SSJ Lin - International journal of environmental research and …, 2023 - mdpi.com
Gaming is a popular but possibly problematic activity among college students. To distinguish
gamers with potential problematic gaming behaviors (PGB) is crucial to mental health staff …