[HTML][HTML] A review of assessment for learning with artificial intelligence
B Memarian, T Doleck - Computers in Human Behavior: Artificial Humans, 2024 - Elsevier
Abstract The reformed Assessment For Learning (AFL) practices the design of activities and
evaluation and feedback processes that improve student learning. While Artificial …
evaluation and feedback processes that improve student learning. While Artificial …
Putting learning back into learning analytics: Actions for policy makers, researchers, and practitioners
This paper is based on (a) a literature review focussing on the impact of learning analytics
on supporting learning and teaching,(b) a Delphi study involving international expert …
on supporting learning and teaching,(b) a Delphi study involving international expert …
Strolling through a city of the Roman Empire: an analysis of the potential of virtual reality to teach history in Primary Education
Virtual Reality is an emerging educational technology due to its potential immersive,
interactive and imaginative characteristics supporting pupils in the learning process towards …
interactive and imaginative characteristics supporting pupils in the learning process towards …
Game-based assessment framework for virtual reality, augmented reality and digital game-based learning
Immersive learning technologies such as virtual reality (VR), augmented reality (AR) and
educational digital games offer many benefits to teaching and learning. With their potential …
educational digital games offer many benefits to teaching and learning. With their potential …
[HTML][HTML] A Synthetic Review of Learning Theories, Elements and Virtual Environment Simulation Types to Improve Learning within Higher Education
Virtual learning environments have been an area of interest for the past two decades, and
are a pedagogical method considered for improving student learning. Importantly, VLEs are …
are a pedagogical method considered for improving student learning. Importantly, VLEs are …
Measuring learning in digital games: Applying a game‐based assessment framework
Digital games (DGs) have the potential to immerse learners in simulated real‐world
environments that foster contextualised and active learning experiences. These also offer …
environments that foster contextualised and active learning experiences. These also offer …
Virtual reality laboratories: A way forward for schools?
In recent years, the applications of virtual reality (VR) in learning environments has received
considerable attention. This attention occurs as a part of a wider trend seen since the early …
considerable attention. This attention occurs as a part of a wider trend seen since the early …
The Impact of Serious Game on the Nursing Students' Learning, Behavioral Engagement, and Motivation
WELMEL Idrissi, G Chemsi, KEL Kababi… - International Journal of …, 2022 - learntechlib.org
Digital game-based learning is a ludic approach that has evolved through the development
of information and communication technologies (ICT), making the learner an active …
of information and communication technologies (ICT), making the learner an active …
Immersion experiences and behavioural patterns in game‐based learning
ME Hsu, MT Cheng - British Journal of Educational Technology, 2021 - Wiley Online Library
Games have been regarded as a potential vehicle for enhancing student learning. Previous
studies mainly focused on learning outcomes; however, the learning processes and …
studies mainly focused on learning outcomes; however, the learning processes and …
The readiness of geography teachers to use mobile devices in the context of immersive technologies integration into the teaching process
The rapid development of immersive technologies has opened up the possibilities for using
augmented, mixed, and virtual reality in education. The theoretical part of this paper …
augmented, mixed, and virtual reality in education. The theoretical part of this paper …