Elasticity in cloud computing: state of the art and research challenges

Y Al-Dhuraibi, F Paraiso, N Djarallah… - IEEE Transactions on …, 2017 - ieeexplore.ieee.org
Elasticity is a fundamental property in cloud computing that has recently witnessed major
developments. This article reviews both classical and recent elasticity solutions and …

Green cloud computing using proactive virtual machine placement: challenges and issues

M Masdari, M Zangakani - Journal of Grid Computing, 2020 - Springer
Efficient VM management is very crucial for energy saving, increasing profit, and preventing
SLA violations. VM placement schemes can be classified into reactive and …

Edge computing for the Internet of Things: A case study

G Premsankar, M Di Francesco… - IEEE Internet of Things …, 2018 - ieeexplore.ieee.org
The amount of data generated by sensors, actuators, and other devices in the Internet of
Things (IoT) has substantially increased in the last few years. IoT data are currently …

Optimal cloudlet placement and user to cloudlet allocation in wireless metropolitan area networks

M Jia, J Cao, W Liang - IEEE Transactions on Cloud …, 2015 - ieeexplore.ieee.org
Mobile applications are becoming increasingly computation-intensive, while the computing
capability of portable mobile devices is limited. A powerful way to reduce the completion …

Edge computing for Internet of Things: A survey, e-healthcare case study and future direction

PP Ray, D Dash, D De - Journal of Network and Computer Applications, 2019 - Elsevier
The world has recently witnessed the emergence of huge technological growth in the field of
data transmission and smart living through various modes of information and communication …

A survey on cloud gaming: Future of computer games

W Cai, R Shea, CY Huang, KT Chen, J Liu… - IEEE …, 2016 - ieeexplore.ieee.org
Cloud gaming is a new way to deliver high-quality gaming experience to gamers anywhere
and anytime. In cloud gaming, sophisticated game software runs on powerful servers in data …

Hawkes processes for events in social media

MA Rizoiu, Y Lee, S Mishra, L **e - Frontiers of multimedia research, 2017 - dl.acm.org
This chapter provides an accessible introduction for point processes, and especially Hawkes
processes, for modeling discrete, inter-dependent events over continuous time. We start by …

A network analysis on cloud gaming: Stadia, geforce now and psnow

A Di Domenico, G Perna, M Trevisan, L Vassio… - Network, 2021 - mdpi.com
Cloud gaming is a class of services that promises to revolutionize the videogame market. It
allows the user to play a videogame with essential equipment while using a remote server …

Deep learning for video classification and captioning

Z Wu, T Yao, Y Fu, YG Jiang - Frontiers of multimedia research, 2017 - dl.acm.org
Deep learning for video classification and captioning Page 1 IPART MULTIMEDIA
CONTENT ANALYSIS Page 2 Page 3 1Deep Learning for Video Classification and …

An introduction to online video game qos and qoe influencing factors

F Metzger, S Geißler, A Grigorjew, F Loh… - … Surveys & Tutorials, 2022 - ieeexplore.ieee.org
Online video games and cloud gaming are rapidly growing in pervasiveness. Their resource
demands can put significant stress on the global communication infrastructure. And network …