Feature extraction from faces using deformable templates
AL Yuille, PW Hallinan, DS Cohen - International journal of computer …, 1992 - Springer
We propose a method for detecting and describing features of faces using deformable
templates. The feature of interest, an eye for example, is described by a parameterized …
templates. The feature of interest, an eye for example, is described by a parameterized …
Prov viewer: A graph-based visualization tool for interactive exploration of provenance data
T Kohwalter, T Oliveira, J Freire, E Clua… - … , VA, USA, June 7-8, 2016 …, 2016 - Springer
The analysis of provenance data for an experiment is often crucial to understand the
achieved results. For long-running experiments or when provenance is captured at a low …
achieved results. For long-running experiments or when provenance is captured at a low …
Player behavior profiling through provenance graphs and representation learning
SA Melo, TC Kohwalter, E Clua, A Paes… - Proceedings of the 15th …, 2020 - dl.acm.org
Arguably, player behavior profiling is one of the most relevant tasks of Game Analytics.
However, to fulfill the needs of this task, gameplay data should be handled so that the player …
However, to fulfill the needs of this task, gameplay data should be handled so that the player …
Capturing game telemetry with provenance
TC Kohwalter, LGP Murta… - 2017 16th Brazilian …, 2017 - ieeexplore.ieee.org
The outcome of a game session is derived from a series of events, decisions, and
interactions that are made during the game. Many processes and techniques have been …
interactions that are made during the game. Many processes and techniques have been …
Applying hidden Markov model for dynamic game balancing
M Zamith, JR da Silva Junior… - 2020 19th Brazilian …, 2020 - ieeexplore.ieee.org
In Artificial Intelligence (AI) field, Machine Learning (ML) techniques present an interesting
approach for games, where it allows some sort of adaptation along the game session. This …
approach for games, where it allows some sort of adaptation along the game session. This …
Encoding feature set information in heterogeneous graph neural networks for game provenance
S Melo, LF Bicalho, L Camacho de Oliveira Joia… - Applied …, 2023 - Springer
Game Provenance has been proposed and employed for Game Analytics tasks as they
capture game session data in detail and allow exploratory analysis and visualizations …
capture game session data in detail and allow exploratory analysis and visualizations …
Training human-like bots with Imitation Learning based on provenance data
LVR Cavadas, E Clua, TC Kohwalter… - 2022 21st Brazilian …, 2022 - ieeexplore.ieee.org
Believable NonPlayer Characters in video games are one of the most challenging problems
in the game industry over the last years. Players demand to expect to perceive the NPCs as …
in the game industry over the last years. Players demand to expect to perceive the NPCs as …
Game flux analysis with provenance
TC Kohwalter, EGW Clua, LGP Murta - Advances in Computer …, 2013 - Springer
Winning or losing a game session is the final consequence of a series of decisions and
actions made during the game. The analysis and understanding of events, mistakes, and …
actions made during the game. The analysis and understanding of events, mistakes, and …
Game provenance graph-based representation learning vs metrics-based machine learning: An empirical comparison on predictive game analytics tasks
Predicting events and behavior in games is a crucial task of game analytics, both during
gameplay, such as predicting wins, and after, like forecasting player churn. Game metrics …
gameplay, such as predicting wins, and after, like forecasting player churn. Game metrics …
Understanding game sessions through provenance
TC Kohwalter, FM de Azeredo Figueira… - Entertainment …, 2018 - Elsevier
The outcome of a gameplay session is derived from a series of events, decisions, and
interactions made during the game. Many techniques have been developed by the game …
interactions made during the game. Many techniques have been developed by the game …