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Game-based learning in early childhood education: A systematic review and meta-analysis
Game-based learning has gained popularity in recent years as a tool for enhancing learning
outcomes in children. This approach uses games to teach various subjects and skills …
outcomes in children. This approach uses games to teach various subjects and skills …
Active learning and education 4.0 for complex thinking training: analysis of two case studies in open education
This article focuses on empirically analyzing the final products designed by 147 academics
from 11 countries who participated in an international open education movement workshop …
from 11 countries who participated in an international open education movement workshop …
Challenges and opportunities to provide immunization services: Analysis of data from a cross‐sectional study on a sample of pharmacists in a develo** country
Abstract Background and Aims Vaccine‐preventable illnesses continue to be a global health
concern as immunization coverage remains below its targets. National plans emphasize on …
concern as immunization coverage remains below its targets. National plans emphasize on …
Instructional educational games in pharmacy experiential education: a quasi-experimental assessment of learning outcomes, students' engagement and motivation
Background This study aimed to determine the impact of implementing instructional
educational games on attaining the intended learning outcomes mapped with the …
educational games on attaining the intended learning outcomes mapped with the …
[PDF][PDF] Incorporating technology in pharmacy education: students' preferences and learning outcomes
Introduction The integration of technology in pharmacy education has led to significant
changes, making it essential to examine its impact on student learning outcomes. With the …
changes, making it essential to examine its impact on student learning outcomes. With the …
The specialized competency framework for community pharmacists (SCF-CP) in Lebanon: validation and evaluation of the revised version
Background In the absence of similar studies in Lebanon, this study aimed at upgrading and
validating the Lebanese specialized competencies framework for community pharmacists …
validating the Lebanese specialized competencies framework for community pharmacists …
Learn biology using digital game-based learning: A systematic literature review
The implementation of digital games in biology education has steadily increased over the
past decade. The utilization of simulation-based learning tools, such as digital games, is …
past decade. The utilization of simulation-based learning tools, such as digital games, is …
Validation of game-based activities in teaching Grade 7-Biology
The use of game-based activities in education has been recognized as an innovative
alternative instructional material. As any sort of instructional material is essential to the …
alternative instructional material. As any sort of instructional material is essential to the …
Applications and learning outcomes of game based learning in education
Game-based learning (GBL) is considered the most engaging means of learning and brings
several benefits as regards the learning outputs. Game-based learning is applied in all …
several benefits as regards the learning outputs. Game-based learning is applied in all …
Innovative strategies for distance learning: Gamification, serious play, and Miro in the development of project management competencies
The transition to distance learning during the COVID-19 pandemic created significant
challenges for higher education, particularly in maintaining student engagement and …
challenges for higher education, particularly in maintaining student engagement and …