Eye tracking in virtual reality: a broad review of applications and challenges
Eye tracking is becoming increasingly available in head-mounted virtual reality displays with
various headsets with integrated eye trackers already commercially available. The …
various headsets with integrated eye trackers already commercially available. The …
A survey of challenges and methods for Quality of Experience assessment of interactive VR applications
User acceptance of virtual reality (VR) applications is dependent on multiple aspects, such
as usability, enjoyment, and cybersickness. To fully realize the disruptive potential of VR …
as usability, enjoyment, and cybersickness. To fully realize the disruptive potential of VR …
Collaborative work in augmented reality: A survey
In Augmented Reality (AR), users perceive virtual content anchored in the real world. It is
used in medicine, education, games, navigation, maintenance, product design, and …
used in medicine, education, games, navigation, maintenance, product design, and …
A fitts' law study of gaze-hand alignment for selection in 3d user interfaces
Gaze-Hand Alignment has recently been proposed for multimodal selection in 3D. The
technique takes advantage of gaze for target pre-selection, as it naturally precedes manual …
technique takes advantage of gaze for target pre-selection, as it naturally precedes manual …
Gaze-supported 3d object manipulation in virtual reality
This paper investigates integration, coordination, and transition strategies of gaze and hand
input for 3D object manipulation in VR. Specifically, this work aims to understand whether …
input for 3D object manipulation in VR. Specifically, this work aims to understand whether …
Iteratively designing gesture vocabularies: A survey and analysis of best practices in the HCI literature
Gestural interaction has evolved from a set of novel interaction techniques developed in
research labs, to a dominant interaction modality used by millions of users everyday …
research labs, to a dominant interaction modality used by millions of users everyday …
TapID: Rapid touch interaction in virtual reality using wearable sensing
Current Virtual Reality systems typically use cameras to capture user input from controllers
or free-hand mid-air interaction. In this paper, we argue that this is a key impediment to …
or free-hand mid-air interaction. In this paper, we argue that this is a key impediment to …
XRgonomics: facilitating the creation of ergonomic 3D interfaces
Arm discomfort is a common issue in Cross Reality applications involving prolonged mid-air
interaction. Solving this problem is difficult because of the lack of tools and guidelines for 3D …
interaction. Solving this problem is difficult because of the lack of tools and guidelines for 3D …
Back-hand-pose: 3D hand pose estimation for a wrist-worn camera via dorsum deformation network
The automatic recognition of how people use their hands and fingers in natural settings--
without instrumenting the fingers--can be useful for many mobile computing applications. To …
without instrumenting the fingers--can be useful for many mobile computing applications. To …
Pinch, click, or dwell: Comparing different selection techniques for eye-gaze-based pointing in virtual reality
While a pinch action is gaining popularity for selection of virtual objects in eye-gaze-based
systems, it is still unknown how well this method performs compared to other popular …
systems, it is still unknown how well this method performs compared to other popular …