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Non-stationary texture synthesis by adversarial expansion
The real world exhibits an abundance of non-stationary textures. Examples include textures
with large-scale structures, as well as spatially variant and inhomogeneous textures. While …
with large-scale structures, as well as spatially variant and inhomogeneous textures. While …
Tilegan: synthesis of large-scale non-homogeneous textures
We tackle the problem of texture synthesis in the setting where many input images are given
and a large-scale output is required. We build on recent generative adversarial networks …
and a large-scale output is required. We build on recent generative adversarial networks …
Example-based synthesis of stylized facial animations
We introduce a novel approach to example-based stylization of portrait videos that
preserves both the subject's identity and the visual richness of the input style exemplar …
preserves both the subject's identity and the visual richness of the input style exemplar …
Diffusion image analogies
In this paper we present Diffusion Image Analogies—an example-based image editing
approach that builds upon the concept of image analogies originally introduced by …
approach that builds upon the concept of image analogies originally introduced by …
Seamlessgan: Self-supervised synthesis of tileable texture maps
Real-time graphics applications require high-quality textured materials to convey realism in
virtual environments. Generating these textures is challenging as they need to be visually …
virtual environments. Generating these textures is challenging as they need to be visually …
Neural texture synthesis with guided correspondence
Y Zhou, K Chen, R **ao… - Proceedings of the IEEE …, 2023 - openaccess.thecvf.com
Markov random fields (MRFs) are the cornerstone of classical approaches to example-
based texture synthesis. Yet, it is not fully valued in the deep learning era. This paper aims to …
based texture synthesis. Yet, it is not fully valued in the deep learning era. This paper aims to …
Generating Non-Stationary Textures using Self-Rectification
This paper addresses the challenge of example-based non-stationary texture synthesis. We
introduce a novel two-step approach wherein users first modify a reference texture using …
introduce a novel two-step approach wherein users first modify a reference texture using …
StyleBlit: Fast Example‐Based Stylization with Local Guidance
We present StyleBlit—an efficient example‐based style transfer algorithm that can deliver
high‐quality stylized renderings in real‐time on a single‐core CPU. Our technique is …
high‐quality stylized renderings in real‐time on a single‐core CPU. Our technique is …
Example-based terrain synthesis with pit removal
JJ Scott, NA Dodgson - Computers & Graphics, 2021 - Elsevier
Artificial terrain synthesis is challenging because natural terrain contains many types of
features generated by a diverse range of natural processes over vastly different time-scales …
features generated by a diverse range of natural processes over vastly different time-scales …
MatUp: Repurposing Image Upsamplers for SVBRDFs
We propose MatUp, an upsampling filter for material super‐resolution. Our method takes as
input a low‐resolution SVBRDF and upscales its maps so that their rendering under various …
input a low‐resolution SVBRDF and upscales its maps so that their rendering under various …